DIMO: Diverse 3D Motion Generation for Arbitrary Objects
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Abstract (arXiv)
We present DIMO, a generative approach capable of generating diverse 3D motions for arbitrary objects from a single image. The core idea of our work is to leverage the rich priors in well-trained video models to extract the common motion patterns and then embed them into a shared low-dimensional latent space. Specifically, we first generate multiple videos of the same object with diverse motions. We then embed each motion into a latent vector and train a shared motion decoder to learn the distribution of motions represented by a structured and compact motion representation, i.e., neural key point trajectories. The canonical 3D Gaussians are then driven by these key points and fused to model the geometry and appearance. During inference time with learned latent space, we can instantly sample diverse 3D motions in a single-forward pass and support several interesting applications including 3D motion interpolation and language-guided motion generation. Our project page is available at https://linzhanm.github.io/dimo.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 77 of its 88 references that are in the map. First posted on arXiv 10 Nov 2025.
Builds on
77 of 88 references.
References · 77
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38 more
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50 most cited of 77 All 77 (JSON)
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Citing papers per year: 2026: 6.
6 papers.
- 2026Choreographing a World of Dynamic Objectscited by 4
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 2
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animationcited by 1
- 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioningcited by 0
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaborationcited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration26 Jun 2026
- 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning19 May 2026
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes19 Apr 2026
- 2026Choreographing a World of Dynamic Objects7 Jan 2026