mlsanityData to 14 Oct 2026

Masquerade: Learning from In-the-wild Human Videos using Data-Editing

arXiv 2508.09976 ↗First posted 13 Aug 2025cs.ROcited by 43

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Abstract (arXiv)

Robot manipulation research still suffers from significant data scarcity: even the largest robot datasets are orders of magnitude smaller and less diverse than those that fueled recent breakthroughs in language and vision. We introduce Masquerade, a method that edits in-the-wild egocentric human videos to bridge the visual embodiment gap between humans and robots and then learns a robot policy with these edited videos. Our pipeline turns each human video into robotized demonstrations by (i) estimating 3-D hand poses, (ii) inpainting the human arms, and (iii) overlaying a rendered bimanual robot that tracks the recovered end-effector trajectories. Pre-training a visual encoder to predict future 2-D robot keypoints on 675K frames of these edited clips, and continuing that auxiliary loss while fine-tuning a diffusion policy head on only 50 robot demonstrations per task, yields policies that generalize significantly better than prior work. On three long-horizon, bimanual kitchen tasks evaluated in three unseen scenes each, Masquerade outperforms baselines by 5-6x. Ablations show that both the robot overlay and co-training are indispensable, and performance scales logarithmically with the amount of edited human video. These results demonstrate that explicitly closing the visual embodiment gap unlocks a vast, readily available source of data from human videos that can be used to improve robot policies.

Key facts. Cited by 43 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Aug 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 9; 2026: 34.

43 papers.

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  1. 2026Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Modelscited by 50
  2. 2025In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Datacited by 26
  3. 2026A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulationcited by 22
  4. 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulationcited by 19
  5. 2025Dexterous World Modelscited by 18
  6. 2026HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videoscited by 16
  7. 2025Mitty: Diffusion-based Human-to-Robot Video Generationcited by 14
  8. 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 12
  9. 2025Developing Vision-Language-Action Model from Egocentric Videoscited by 11
  10. 2025OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learningcited by 10
  11. 2025H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videoscited by 9
  12. 2025X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrationscited by 6
31 more
  1. 2026Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Trainingcited by 6
  2. 2026AoE: Always-on Egocentric Human Video Collection for Embodied AIcited by 5
  3. 2026A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policiescited by 5
  4. 2026Robot Learning from Human Videos: A Surveycited by 5
  5. 2026Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modelingcited by 5
  6. 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisitioncited by 5
  7. 2026Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLAcited by 5
  8. 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editingcited by 5
  9. 2026OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptationcited by 4
  10. 2026H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Modelscited by 4
  11. 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Datacited by 3
  12. 2026Ego-Pi: VLA Fine-Tuning for Ego-Centric Human and Robot Datacited by 3
  13. 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 3
  14. 2026SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulationcited by 3
  15. 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learningcited by 2
  16. 2025EmbodiSwap for Zero-Shot Robot Imitation Learningcited by 2
  17. 2026Imitating What Works: Simulation-Filtered Modular Policy Learning from Human Videoscited by 2
  18. 2026LIDEA: Human-to-Robot Imitation Learning via Implicit Feature Distillation and Explicit Geometry Alignmentcited by 1
  19. 2026Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videoscited by 1
  20. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
  21. 2026The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Predictioncited by 1
  22. 2026Sim-and-Human Co-training for Data-Efficient and Scene-Generalizable Bimanual Manipulationcited by 0
  23. 2026CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliancecited by 0
  24. 2026CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movementscited by 0
  25. 2026HuRo: Robotizing Human Videos for Scalable VLA Pretrainingcited by 0
  26. 2026TANDEM: Task and Motion Planning with As-Needed Demonstrations for Efficient Vision-Language-Action Model Fine-tuningcited by 0
  27. 2026X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resetscited by 0
  28. 2026SoTa: Soft Tactile Skins for Dexterous Manipulationcited by 0
  29. 2026Native Action-Prior Learning from Videos for World Action Modelscited by 0
  30. 2026EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoningcited by 0
  31. 2026DexStitch: Learning and Composing Dexterous Skills from Human Videos via Contact-Aware Robotic Inpaintingcited by 0

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  1. 2025ZeroMimic: Distilling Robotic Manipulation Skills from Web Videos
  2. 2026Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data
  3. 2026Human-to-Robot Interaction: Learning from Video Demonstration for Robot Imitation
  4. 2025Vidar: Embodied Video Diffusion Model for Generalist Manipulation
  5. 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
  6. 2026Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing ↗
  7. 2023Structured World Models from Human Videos
  8. 2024Hand-Object Interaction Pretraining from Videos