GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
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Abstract (arXiv)
The field of novel-view synthesis has recently witnessed the emergence of 3D Gaussian Splatting, which represents scenes in a point-based manner and renders through rasterization. This methodology, in contrast to Radiance Fields that rely on ray tracing, demonstrates superior rendering quality and speed. However, the explicit and unstructured nature of 3D Gaussians poses a significant storage challenge, impeding its broader application. To address this challenge, we introduce the Gaussian-Forest modeling framework, which hierarchically represents a scene as a forest of hybrid 3D Gaussians. Each hybrid Gaussian retains its unique explicit attributes while sharing implicit ones with its sibling Gaussians, thus optimizing parameterization with significantly fewer variables. Moreover, adaptive growth and pruning strategies are designed, ensuring detailed representation in complex regions and a notable reduction in the number of required Gaussians. Extensive experiments demonstrate that Gaussian-Forest not only maintains comparable speed and quality but also achieves a compression rate surpassing 10 times, marking a significant advancement in efficient scene modeling. Codes will be available at https://github.com/Xian-Bei/GaussianForest.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 23 of its 29 references that are in the map. First posted on arXiv 13 Jun 2024.
Builds on
23 of 29 references.
References · 23
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11 more
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 2025TALO: Pushing 3D Vision Foundation Models Towards Globally Consistent Online Reconstructioncited by 4
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatarscited by 0
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsiscited by 0
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis13 Apr 2026
- 2025TALO: Pushing 3D Vision Foundation Models Towards Globally Consistent Online Reconstruction2 Dec 2025
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars18 Oct 2025
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting11 Mar 2025