MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
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Abstract (arXiv)
Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantization granularity. These issues prevent faithful reproduction of fine geometric details and structured density patterns. We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles--substantially surpassing prior methods, which typically handle only around 8K faces. MeshMosaic first segments shapes into patches, generating each patch autoregressively and leveraging shared boundary conditions to promote coherence, symmetry, and seamless connectivity between neighboring regions. This strategy enhances scalability to high-resolution meshes by quantizing patches individually, resulting in more symmetrical and organized mesh density and structure. Extensive experiments across multiple public datasets demonstrate that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference, supporting superior detail representation and practical mesh generation for real-world applications.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 24 Sep 2025.
Builds on
43 of 53 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025Topology Sculptor, Shape Refiner: Discrete Diffusion Model for High-Fidelity 3D Meshes Generationcited by 5
- 2026MeshFlow: Mesh Generation with Equivariant Flow Matchingcited by 4
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generationcited by 3
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentationcited by 3
- 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fieldscited by 2
- 2026Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusioncited by 2
- 2026QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learningcited by 1
- 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modelingcited by 0
- 2026Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion20 Aug 2026
- 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling14 Aug 2026
- 2026MeshFlow: Mesh Generation with Equivariant Flow Matching22 Jun 2026
- 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields18 Jun 2026
- 2026QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning16 May 2026
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentation10 Apr 2026
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation28 Feb 2026
- 2025Topology Sculptor, Shape Refiner: Discrete Diffusion Model for High-Fidelity 3D Meshes Generation24 Oct 2025
Similar, not cited
Close in wording, no citation either way
- 2026MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer
- 2025MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs
- 2026MeshCarve: Artisan Mesh Generation with Flow Matching in Compact Latent Spaces
- 2026MeshOctave: Vertex Split-and-Rewire Cascades for Native Mesh Generation
- 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
- 2026Meshy T2: Fast Native Mesh Generation with Flow Matching
- 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
- 2026MeshOn: Intersection-Free Mesh-to-Mesh Composition