mlsanityData to 14 Oct 2026

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

arXiv 2509.19995 ↗First posted 24 Sep 2025cs.GR cs.CG cs.CVcited by 8

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Abstract (arXiv)

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantization granularity. These issues prevent faithful reproduction of fine geometric details and structured density patterns. We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles--substantially surpassing prior methods, which typically handle only around 8K faces. MeshMosaic first segments shapes into patches, generating each patch autoregressively and leveraging shared boundary conditions to promote coherence, symmetry, and seamless connectivity between neighboring regions. This strategy enhances scalability to high-resolution meshes by quantizing patches individually, resulting in more symmetrical and organized mesh density and structure. Extensive experiments across multiple public datasets demonstrate that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference, supporting superior detail representation and practical mesh generation for real-world applications.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 24 Sep 2025.

Builds on

43 of 53 references.

References · 43

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31 more
  1. 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 183
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  18. 2021Neural Marching Cubescited by 50
  19. 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 39
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  23. 2020Modeling 3D Shapes by Reinforcement Learningcited by 21
  24. 2025Nautilus: Locality-aware Autoencoder for Scalable Mesh Generationcited by 18
  25. 2025iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generationcited by 13
  26. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 7.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer
  2. 2025MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs
  3. 2026MeshCarve: Artisan Mesh Generation with Flow Matching in Compact Latent Spaces
  4. 2026MeshOctave: Vertex Split-and-Rewire Cascades for Native Mesh Generation
  5. 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
  6. 2026Meshy T2: Fast Native Mesh Generation with Flow Matching
  7. 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
  8. 2026MeshOn: Intersection-Free Mesh-to-Mesh Composition