QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
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Abstract (arXiv)
The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 56 references that are in the map. First posted on arXiv 16 May 2026.
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33 of 56 references.
References · 33
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21 more
- 2024Scaling Mesh Generation via Compressive Tokenizationcited by 71
- 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learningcited by 62
- 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 38
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- 2025Point2Quad: Generating Quad Meshes from Point Clouds via Face Predictioncited by 4
- 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generationcited by 4
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- 2026TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generationcited by 1
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