mlsanityData to 7 Oct 2026

MeshArt: Generating Articulated Meshes with Structure-Guided Transformers

arXiv 2412.11596 ↗First posted 16 Dec 2024cs.CV cs.GRcited by 40

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Abstract (arXiv)

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages. First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part's mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation. Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part's mesh triangles. To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local part mesh connectivity. MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 42 of its 52 references that are in the map. First posted on arXiv 16 Dec 2024.

Builds on

42 of 52 references.

References · 42

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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  7. 2017Neural Discrete Representation Learningcited by 4,650
  8. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  9. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  10. 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
  11. 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 287
  12. 20223D Neural Field Generation using Triplane Diffusioncited by 274
30 more
  1. 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
  2. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
  3. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
  4. 2023AM-RADIO: Agglomerative Vision Foundation Model -- Reduce All Domains Into Onecited by 165
  5. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
  6. 2023HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusioncited by 152
  7. 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 135
  8. 2019PQ-NET: A Generative Part Seq2Seq Network for 3D Shapescited by 118
  9. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 115
  10. 2019SDM-NET: Deep Generative Network for Structured Deformable Meshcited by 113
  11. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 102
  12. 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
  13. 2024Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scalecited by 87
  14. 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 84
  15. 2024BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolationcited by 81
  16. 20173D-PRNN: Generating Shape Primitives with Recurrent Neural Networkscited by 77
  17. 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 67
  18. 2023PolyDiff: Generating 3D Polygonal Meshes with Diffusion Modelscited by 66
  19. 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
  20. 2023CARTO: Category and Joint Agnostic Reconstruction of ARTiculated Objectscited by 64
  21. 2019StructureNet: Hierarchical Graph Networks for 3D Shape Generationcited by 59
  22. 2024LT3SD: Latent Trees for 3D Scene Diffusioncited by 53
  23. 2018Scan2Mesh: From Unstructured Range Scans to 3D Meshescited by 51
  24. 2023CAGE: Controllable Articulation GEnerationcited by 50
  25. 2024PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidancecited by 47
  26. 2024L3DG: Latent 3D Gaussian Diffusioncited by 42
  27. 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 15; 2026: 25.

40 papers.

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  1. 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 40
  2. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  3. 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 25
  4. 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
  5. 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
  6. 2025FastMesh: Efficient Artistic Mesh Generation via Component Decouplingcited by 17
  7. 2025LARM: A Large Articulated-Object Reconstruction Modelcited by 12
  8. 2025ART: Articulated Reconstruction Transformercited by 9
  9. 2026SegviGen: Repurposing 3D Generative Model for Part Segmentationcited by 9
  10. 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 8
  11. 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual Worldcited by 8
  12. 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraintscited by 7
28 more
  1. 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledgecited by 6
  2. 2026PAct: Part-Decomposed Single-View Articulated Object Generationcited by 5
  3. 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstructioncited by 5
  4. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  5. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  6. 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
  7. 2025DragMesh: Interactive 3D Generation Made Easycited by 3
  8. 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 3
  9. 2026Repurposing 3D Generative Model for Autoregressive Layout Generationcited by 3
  10. 2026MeshFlow: Mesh Generation with Equivariant Flow Matchingcited by 3
  11. 2025UniArt: Unified 3D Representation for Generating 3D Articulated Objects with Open-Set Articulationcited by 2
  12. 2026HiFi-Mesh: High-Fidelity Efficient 3D Mesh Generation via Compact Autoregressive Dependencecited by 2
  13. 2026Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Datacited by 2
  14. 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 2
  15. 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fieldscited by 2
  16. 2025ArticFlow: Generative Simulation of Articulated Mechanismscited by 1
  17. 2025GAOT: Generating Articulated Objects Through Text-Guided Diffusion Modelscited by 1
  18. 2026ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposalscited by 1
  19. 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Imagecited by 1
  20. 2026Learning to Build Shapes by Extrusioncited by 0
  21. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
  22. 2026Lookalike3D: Seeing Double in 3Dcited by 0
  23. 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamicscited by 0
  24. 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
  25. 2026Beyond Spatial Compression: Interface-Centric Generative States for Open-World 3D Structurecited by 0
  26. 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
  27. 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Imagecited by 0
  28. 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0