CrossGen: Learning and Generating Cross Fields for Quad Meshing
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Abstract (arXiv)
Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow per-shape optimization. We introduce CrossGen, a novel framework that supports both feed-forward prediction and latent generative modeling of cross fields for quad meshing by unifying geometry and cross field representations within a joint latent space. Our method enables extremely fast computation of high-quality cross fields of general input shapes, typically within one second without per-shape optimization. Our method assumes a point-sampled surface, also called a em point-cloud surface, as input, so we can accommodate various surface representations by a straightforward point sampling process. Using an auto-encoder network architecture, we encode input point-cloud surfaces into a sparse voxel grid with fine-grained latent spaces, which are decoded into both SDF-based surface geometry and cross fields(see the teaser figure). We also contribute a dataset of models with both high-quality signed distance fields (SDFs) representations and their corresponding cross fields, and use it to train our network. Once trained, the network is capable of computing a cross field of an input surface in a feed-forward manner, ensuring high geometric fidelity, noise resilience, and rapid inference. Furthermore, leveraging the same unified latent representation, we incorporate a diffusion model for computing cross fields of new shapes generated from partial input, such as sketches. To demonstrate its practical applications, we validate CrossGen on the quad mesh generation task for a large variety of surface shapes. Experimental results...
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Jun 2025.
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Citing papers per year: 2025: 2; 2026: 9.
11 papers.
- 2025QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Modelscited by 12
- 2026HY3D-Bench: Generation of 3D Assetscited by 11
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generationcited by 3
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentationcited by 3
- 2026MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generationcited by 2
- 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fieldscited by 2
- 2026QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learningcited by 1
- 2026Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priorscited by 1
- 2026SQuadGen: Generating Simple Quad Layouts via Chart Distance Fieldscited by 0
- 2026Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenizationcited by 0
- 2026Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenization14 Oct 2026
- 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields18 Jun 2026
- 2026MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation3 Jun 2026
- 2026Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors25 May 2026
- 2026QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning16 May 2026
- 2026SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields30 Apr 2026
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentation10 Apr 2026
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation28 Feb 2026
- 2026HY3D-Bench: Generation of 3D Assets3 Feb 2026
- 2025QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models25 Sep 2025
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly24 Sep 2025
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- 2023Controllable Mesh Generation Through Sparse Latent Point Diffusion Models
- 2025QEMesh: Employing A Quadric Error Metrics-Based Representation for Mesh Generation
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generation
- 2026MeshFlow: Mesh Generation with Equivariant Flow Matching
- 2026Rethinking 3D Shape Generation: Diffusion over Superquadrics
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
- 2023Single Mesh Diffusion Models with Field Latents for Texture Generation
- 2026Nexus: Native Mesh Generation with Diffusion