Modeling 3D Shapes by Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
We explore how to enable machines to model 3D shapes like human modelers using deep reinforcement learning (RL). In 3D modeling software like Maya, a modeler usually creates a mesh model in two steps: (1) approximating the shape using a set of primitives; (2) editing the meshes of the primitives to create detailed geometry. Inspired by such artist-based modeling, we propose a two-step neural framework based on RL to learn 3D modeling policies. By taking actions and collecting rewards in an interactive environment, the agents first learn to parse a target shape into primitives and then to edit the geometry. To effectively train the modeling agents, we introduce a novel training algorithm that combines heuristic policy, imitation learning and reinforcement learning. Our experiments show that the agents can learn good policies to produce regular and structure-aware mesh models, which demonstrates the feasibility and effectiveness of the proposed RL framework.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Mar 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 2; 2022: 6; 2023: 5; 2024: 3; 2025: 4.
20 papers.
Sort:
By area:
- 2022SolidGen: An Autoregressive Model for Direct B-rep Synthesiscited by 78
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 54
- 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identificationcited by 46
- 2021CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Cloudscited by 24
- 2025CADDreamer: CAD Object Generation from Single-view Imagescited by 22
- 2023Reinforcement Learning for Generative AI: A Surveycited by 11
- 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advancescited by 11
- 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8
- 2021Structured Outdoor Architecture Reconstruction by Exploration and Classificationcited by 6
- 2023A Review of Deep Learning-Powered Mesh Reconstruction Methodscited by 3
- 2022Generative Thermal Design Through Boundary Representation and Multi-Agent Cooperative Environmentcited by 2
8 more
- 2022Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learningcited by 2
- 2023Reinforcement Learning for Block Decomposition of CAD Modelscited by 2
- 2023Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative Searchcited by 2
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
- 2022AutoPoly: Predicting a Polygonal Mesh Construction Sequence from a Silhouette Imagecited by 0
- 2022Fast-Image2Point: Towards Real-Time Point Cloud Reconstruction of a Single Image using 3D Supervisioncited by 0
- 2024From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Librariescited by 0
- 2025DiffeoMorph: Learning to Morph 3D Shapes Using Differentiable Agent-Based Simulationscited by 0
- 2025DiffeoMorph: Learning to Morph 3D Shapes Using Differentiable Agent-Based Simulations18 Dec 2025
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly24 Sep 2025
- 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances14 Aug 2025
- 2025CADDreamer: CAD Object Generation from Single-view Images28 Feb 2025
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Image27 May 2024
- 2024From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries27 Mar 2024
- 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization23 Jan 2024
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023Reinforcement Learning for Generative AI: A Survey28 Aug 2023
- 2023Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative Search10 Apr 2023
- 2023A Review of Deep Learning-Powered Mesh Reconstruction Methods6 Mar 2023
- 2023Reinforcement Learning for Block Decomposition of CAD Models21 Feb 2023
8 more
- 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identification1 Dec 2022
- 2022Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning22 Oct 2022
- 2022Fast-Image2Point: Towards Real-Time Point Cloud Reconstruction of a Single Image using 3D Supervision20 Sep 2022
- 2022Generative Thermal Design Through Boundary Representation and Multi-Agent Cooperative Environment16 Aug 2022
- 2022AutoPoly: Predicting a Polygonal Mesh Construction Sequence from a Silhouette Image29 Mar 2022
- 2022SolidGen: An Autoregressive Model for Direct B-rep Synthesis26 Mar 2022
- 2021CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds31 Aug 2021
- 2021Structured Outdoor Architecture Reconstruction by Exploration and Classification18 Aug 2021
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 54
- 2025CADDreamer: CAD Object Generation from Single-view Imagescited by 22
- 2025CADDreamer: CAD Object Generation from Single-view Images28 Feb 2025
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Image27 May 2024
- 2022SolidGen: An Autoregressive Model for Direct B-rep Synthesiscited by 78
- 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identificationcited by 46
- 2021CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Cloudscited by 24
- 2023Reinforcement Learning for Generative AI: A Surveycited by 11
- 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advancescited by 11
- 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8
- 2021Structured Outdoor Architecture Reconstruction by Exploration and Classificationcited by 6
- 2023A Review of Deep Learning-Powered Mesh Reconstruction Methodscited by 3
- 2022Generative Thermal Design Through Boundary Representation and Multi-Agent Cooperative Environmentcited by 2
- 2022Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learningcited by 2
- 2023Reinforcement Learning for Block Decomposition of CAD Modelscited by 2
12 most cited of 18 All 18 (JSON)
- 2025DiffeoMorph: Learning to Morph 3D Shapes Using Differentiable Agent-Based Simulations18 Dec 2025
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly24 Sep 2025
- 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances14 Aug 2025
- 2024From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries27 Mar 2024
- 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization23 Jan 2024
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023Reinforcement Learning for Generative AI: A Survey28 Aug 2023
- 2023Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative Search10 Apr 2023
- 2023A Review of Deep Learning-Powered Mesh Reconstruction Methods6 Mar 2023
- 2023Reinforcement Learning for Block Decomposition of CAD Models21 Feb 2023
- 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identification1 Dec 2022
- 2022Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning22 Oct 2022
12 newest of 18 All 18 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning
- 2018Imitation Learning with Concurrent Actions in 3D Games
- 2026R3D: Revisiting 3D Policy Learning
- 2025An Introduction to Deep Reinforcement and Imitation Learning
- 2021Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes
- 2022MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations
- 2025NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models
- 2025Geometry-aware Policy Imitation