mlsanityData to 7 Oct 2026

Modeling 3D Shapes by Reinforcement Learning

arXiv 2003.12397 ↗First posted 27 Mar 2020cs.CVcited by 20

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Abstract (arXiv)

We explore how to enable machines to model 3D shapes like human modelers using deep reinforcement learning (RL). In 3D modeling software like Maya, a modeler usually creates a mesh model in two steps: (1) approximating the shape using a set of primitives; (2) editing the meshes of the primitives to create detailed geometry. Inspired by such artist-based modeling, we propose a two-step neural framework based on RL to learn 3D modeling policies. By taking actions and collecting rewards in an interactive environment, the agents first learn to parse a target shape into primitives and then to edit the geometry. To effectively train the modeling agents, we introduce a novel training algorithm that combines heuristic policy, imitation learning and reinforcement learning. Our experiments show that the agents can learn good policies to produce regular and structure-aware mesh models, which demonstrates the feasibility and effectiveness of the proposed RL framework.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Mar 2020.

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Citing papers per year: 2021: 2; 2022: 6; 2023: 5; 2024: 3; 2025: 4.

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  1. 2022SolidGen: An Autoregressive Model for Direct B-rep Synthesiscited by 78
  2. 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 54
  3. 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identificationcited by 46
  4. 2021CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Cloudscited by 24
  5. 2025CADDreamer: CAD Object Generation from Single-view Imagescited by 22
  6. 2023Reinforcement Learning for Generative AI: A Surveycited by 11
  7. 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advancescited by 11
  8. 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
  9. 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8
  10. 2021Structured Outdoor Architecture Reconstruction by Exploration and Classificationcited by 6
  11. 2023A Review of Deep Learning-Powered Mesh Reconstruction Methodscited by 3
  12. 2022Generative Thermal Design Through Boundary Representation and Multi-Agent Cooperative Environmentcited by 2
8 more
  1. 2022Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learningcited by 2
  2. 2023Reinforcement Learning for Block Decomposition of CAD Modelscited by 2
  3. 2023Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative Searchcited by 2
  4. 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
  5. 2022AutoPoly: Predicting a Polygonal Mesh Construction Sequence from a Silhouette Imagecited by 0
  6. 2022Fast-Image2Point: Towards Real-Time Point Cloud Reconstruction of a Single Image using 3D Supervisioncited by 0
  7. 2024From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Librariescited by 0
  8. 2025DiffeoMorph: Learning to Morph 3D Shapes Using Differentiable Agent-Based Simulationscited by 0

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  1. 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning
  2. 2018Imitation Learning with Concurrent Actions in 3D Games
  3. 2026R3D: Revisiting 3D Policy Learning
  4. 2025An Introduction to Deep Reinforcement and Imitation Learning
  5. 2021Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes
  6. 2022MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations
  7. 2025NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models
  8. 2025Geometry-aware Policy Imitation