Topology Sculptor, Shape Refiner: Discrete Diffusion Model for High-Fidelity 3D Meshes Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
In this paper, we introduce Topology Sculptor, Shape Refiner (TSSR), a novel method for generating high-quality, artist-style 3D meshes based on Discrete Diffusion Models (DDMs). Our primary motivation for TSSR is to achieve highly accurate token prediction while enabling parallel generation, a significant advantage over sequential autoregressive methods. By allowing TSSR to "see" all mesh tokens concurrently, we unlock a new level of efficiency and control. We leverage this parallel generation capability through three key innovations: 1) Decoupled Training and Hybrid Inference, which distinctly separates the DDM-based generation into a topology sculpting stage and a subsequent shape refinement stage. This strategic decoupling enables TSSR to effectively capture both intricate local topology and overarching global shape. 2) An Improved Hourglass Architecture, featuring bidirectional attention enriched by face-vertex-sequence level Rotational Positional Embeddings (RoPE), thereby capturing richer contextual information across the mesh structure. 3) A novel Connection Loss, which acts as a topological constraint to further enhance the realism and fidelity of the generated meshes. Extensive experiments on complex datasets demonstrate that TSSR generates high-quality 3D artist-style meshes, capable of achieving up to 10,000 faces at a remarkable spatial resolution of 10243. The code will be released at: https://github.com/psky1111/Tencent-TSSR.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 20 of its 24 references that are in the map. First posted on arXiv 24 Oct 2025.
Builds on
20 of 24 references.
Closest ancestors · 4
Same direction, newest first
- 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details19 Jun
- 2025MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs29 Mar
- 2023PolyDiff: Generating 3D Polygonal Meshes with Diffusion Models18 Dec
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
Other references · 16
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
- 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 182
- 2025Seed Diffusion: A Large-Scale Diffusion Language Model with High-Speed Inferencecited by 173
- 2025Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Materialcited by 157
- 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 102
- 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
- 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 84
- 2024Scaling Mesh Generation via Compressive Tokenizationcited by 71
- 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learningcited by 62
4 more
- 2024Flow Matching with General Discrete Paths: A Kinetic-Optimal Perspectivecited by 54
- 2025FUDOKI: Discrete Flow-based Unified Understanding and Generation via Kinetic-Optimal Velocitiescited by 46
- 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 38
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8
Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusioncited by 4
- 2026DVD: Discrete Voxel Diffusion for 3D Generation and Editingcited by 2
- 2026Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusioncited by 1
- 2026QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learningcited by 0
- 2026MeshOctave: Vertex Split-and-Rewire Cascades for Native Mesh Generationcited by 0
- 2026MeshOctave: Vertex Split-and-Rewire Cascades for Native Mesh Generation30 Sep 2026
- 2026Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion20 Aug 2026
- 2026QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning16 May 2026
- 2026DVD: Discrete Voxel Diffusion for 3D Generation and Editing8 May 2026
- 2025PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion24 Nov 2025
Similar, not cited
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- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
- 2026MeshCarve: Artisan Mesh Generation with Flow Matching in Compact Latent Spaces
- 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields