NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation
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Abstract (arXiv)
Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the quadrilateral mesh should closely align with principal curvature directions. Second, singular points should be strategically placed and effectively minimized. Third, the mesh should accurately conform to sharp feature edges. Lastly, quadrangulation results should exhibit robustness against noise and minor geometric variations. Existing methods generally involve first computing a regular cross field to represent quad element orientations across the surface, followed by extracting a quadrilateral mesh aligned closely with this cross field. A primary challenge with this approach is balancing the smoothness of the cross field with its alignment to pre-computed principal curvature directions, which are sensitive to small surface perturbations and often ill-defined in spherical or planar regions. To tackle this challenge, we propose NeurCross, a novel framework that simultaneously optimizes a cross field and a neural signed distance function (SDF), whose zero-level set serves as a proxy of the input shape. Our joint optimization is guided by three factors: faithful approximation of the optimized SDF surface to the input surface, alignment between the cross field and the principal curvature field derived from the SDF surface, and smoothness of the cross field. Acting as an intermediary, the neural SDF contributes in two essential ways. First, it provides an alternative, optimizable base surface exhibiting more regular principal curvature directions for guiding the cross field. Second, we leverage the Hessian matrix of the neural SDF to implicitly enforce cross field alignment with principal curvature directions...
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 20 of its 62 references that are in the map. First posted on arXiv 22 May 2024.
Builds on
20 of 62 references.
References · 20
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8 more
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Built on by
Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Modelscited by 12
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8
- 2025A Survey of AI Methods for Geometry Preparation and Mesh Generation in Engineering Simulationcited by 3
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generationcited by 3
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentationcited by 3
- 2026MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generationcited by 2
- 2026Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priorscited by 1
- 2026SQuadGen: Generating Simple Quad Layouts via Chart Distance Fieldscited by 0
- 2026Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenizationcited by 0
- 2026Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenization14 Oct 2026
- 2026MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation3 Jun 2026
- 2026Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors25 May 2026
- 2026SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields30 Apr 2026
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentation10 Apr 2026
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation28 Feb 2026
- 2025A Survey of AI Methods for Geometry Preparation and Mesh Generation in Engineering Simulation16 Dec 2025
- 2025QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models25 Sep 2025
- 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly24 Sep 2025