Meshy T2: Fast Native Mesh Generation with Flow Matching
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Polygonal meshes are the standard surface representation of modern 3D pipelines, and generating high-quality meshes with artist-style topology is essential for film, gaming, and interactive 3D applications. Mainstream approaches serialize a mesh into a token sequence and decode it autoregressively, which is slow at inference and sensitive to error accumulation, making them impractical for interactive asset creation. We present Meshy T2, a fast native mesh generation framework built on flow matching. At its core is a vertex-set mesh VAE that encodes a mesh into one continuous latent token per vertex and decodes vertices, edge connectivity, and face winding order in a single pass, preserving high-precision geometry and artist-authored topology without vertex quantization or welding. Generation proceeds as a coarse-to-fine cascade of two flow-matching models: an image-conditioned voxel flow first sketches the overall shape as a coarse occupancy scaffold, and a mesh flow then populates the scaffold with per-vertex latent tokens, conditioned on the image, the scaffold, and a requested vertex budget. This design delivers three practical capabilities: interactive generation speed through parallel flow-based synthesis; effective face-count control through the requested vertex budget; and native support for multi-part assets, whose components emerge directly from the generated connectivity. In our experiments, Meshy T2 achieves state-of-the-art geometric fidelity and completes end-to-end image-to-mesh generation within a median of 6 seconds, over an order of magnitude faster than autoregressive baselines. Code and weights will be available at https://github.com/meshy-dev/meshy-t2.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 40 of its 46 references that are in the map. First posted on arXiv 28 Jul 2026.
Builds on
40 of 46 references.
Closest ancestors · 8
Same direction, newest first
- 2026Nexus: Native Mesh Generation with Diffusion15 Jul
- 2026LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow12 Jul
- 2026MeshFlow: Mesh Generation with Equivariant Flow Matching22 Jun
- 2026MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer3 Jun
- 2026LATO: 3D Mesh Flow Matching with Structured TOpology Preserving LAtents6 Mar
- 2025MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs29 Mar
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model10 Nov
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
Other references · 32
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2022Scalable Diffusion Models with Transformerscited by 5,931
- 2022Classifier-Free Diffusion Guidancecited by 5,717
- 2015Rethinking the Inception Architecture for Computer Visioncited by 5,451
- 2022Flow Matching for Generative Modelingcited by 5,426
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
- 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,277
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2020GLU Variants Improve Transformercited by 1,724
20 more
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
- 2025Native and Compact Structured Latents for 3D Generationcited by 157
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
- 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
- 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 102
- 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
- 2024Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scalecited by 87
- 2024Scaling Mesh Generation via Compressive Tokenizationcited by 71
- 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learningcited by 62
- 2024FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstructioncited by 40
- 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 38
- 2024SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshescited by 20
- 2025FastMesh: Efficient Artistic Mesh Generation via Component Decouplingcited by 17
- 2025Topology-Preserved Auto-regressive Mesh Generation in the Manner of Weaving Silkcited by 6
- 2025Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surfacecited by 4
- 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fieldscited by 2
- 2026MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generationcited by 1
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2026MeshCarve: Artisan Mesh Generation with Flow Matching in Compact Latent Spaces
- 2026TaoFlowForge: Progressive Native Mesh Generation via Cascaded Flow Matching
- 2026PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation
- 2025Topology Sculptor, Shape Refiner: Discrete Diffusion Model for High-Fidelity 3D Meshes Generation
- 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
- 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
- 2025LATTICE: Democratize High-Fidelity 3D Generation at Scale
- 20243D Shape Tokenization via Latent Flow Matching