mlsanityData to 7 Oct 2026

MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs

arXiv 2503.23022 ↗First posted 29 Mar 2025cs.CVcited by 14

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh auto-regressive techniques. While these methods produce visually impressive results, their reliance on token-by-token predictions in the auto-regressive process leads to several significant limitations. These include extremely slow generation speeds and an uncontrollable number of mesh faces. In this paper, we introduce MeshCraft, a novel framework for efficient and controllable mesh generation, which leverages continuous spatial diffusion to generate discrete triangle faces. Specifically, MeshCraft consists of two core components: 1) a transformer-based VAE that encodes raw meshes into continuous face-level tokens and decodes them back to the original meshes, and 2) a flow-based diffusion transformer conditioned on the number of faces, enabling the generation of high-quality 3D meshes with a predefined number of faces. By utilizing the diffusion model for the simultaneous generation of the entire mesh topology, MeshCraft achieves high-fidelity mesh generation at significantly faster speeds compared to auto-regressive methods. Specifically, MeshCraft can generate an 800-face mesh in just 3.2 seconds (35× faster than existing baselines). Extensive experiments demonstrate that MeshCraft outperforms state-of-the-art techniques in both qualitative and quantitative evaluations on ShapeNet dataset and demonstrates superior performance on Objaverse dataset. Moreover, it integrates seamlessly with existing conditional guidance strategies, showcasing its potential to relieve artists from the time-consuming manual work involved in mesh creation.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 37 of its 43 references that are in the map. First posted on arXiv 29 Mar 2025.

Builds on

37 of 43 references.

Closest ancestors · 5

Same direction, newest first

  1. 2023PolyDiff: Generating 3D Polygonal Meshes with Diffusion Models18 Dec
  2. 2023PI3D: Efficient Text-to-3D Generation with Pseudo-Image Diffusion14 Dec
  3. 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
  4. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
  5. 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Models24 Jan

Other references · 32

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  3. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
  4. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
  5. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  6. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  7. 2022Scalable Diffusion Models with Transformerscited by 5,931
  8. 2022Classifier-Free Diffusion Guidancecited by 5,717
  9. 2017Neural Discrete Representation Learningcited by 4,650
  10. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
  11. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
  12. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
20 more
  1. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  4. 2021SoundStream: An End-to-End Neural Audio Codeccited by 756
  5. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
  6. 2024SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformerscited by 707
  7. 2021CogView: Mastering Text-to-Image Generation via Transformerscited by 691
  8. 2023Scaling Vision Transformers to 22 Billion Parameterscited by 690
  9. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 298
  10. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
  11. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
  12. 2024Fluid: Scaling Autoregressive Text-to-image Generative Models with Continuous Tokenscited by 147
  13. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
  14. 2024PIXART-δ: Fast and Controllable Image Generation with Latent Consistency Modelscited by 139
  15. 2024Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiTcited by 130
  16. 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
  17. 2024Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scalecited by 87
  18. 2024FiT: Flexible Vision Transformer for Diffusion Modelcited by 84
  19. 2024GVGEN: Text-to-3D Generation with Volumetric Representationcited by 51
  20. 2024PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidancecited by 47

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 10.

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  1. 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation
  2. 2026MeshFlow: Mesh Generation with Equivariant Flow Matching
  3. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
  4. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion
  5. 2025MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
  6. 2023MeshDiffusion: Score-based Generative 3D Mesh Modeling
  7. 2026TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields
  8. 2026PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation