RGB-D Mapping and Tracking in a Plenoxel Radiance Field
Not on the map. Why?
Abstract (arXiv)
The widespread adoption of Neural Radiance Fields (NeRFs) have ensured significant advances in the domain of novel view synthesis in recent years. These models capture a volumetric radiance field of a scene, creating highly convincing, dense, photorealistic models through the use of simple, differentiable rendering equations. Despite their popularity, these algorithms suffer from severe ambiguities in visual data inherent to the RGB sensor, which means that although images generated with view synthesis can visually appear very believable, the underlying 3D model will often be wrong. This considerably limits the usefulness of these models in practical applications like Robotics and Extended Reality (XR), where an accurate dense 3D reconstruction otherwise would be of significant value. In this paper, we present the vital differences between view synthesis models and 3D reconstruction models. We also comment on why a depth sensor is essential for modeling accurate geometry in general outward-facing scenes using the current paradigm of novel view synthesis methods. Focusing on the structure-from-motion task, we practically demonstrate this need by extending the Plenoxel radiance field model: Presenting an analytical differential approach for dense mapping and tracking with radiance fields based on RGB-D data without a neural network. Our method achieves state-of-the-art results in both mapping and tracking tasks, while also being faster than competing neural network-based approaches. The code is available at: https://github.com/ysus33/RGB-D_Plenoxel_Mapping_Tracking.git
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 29 of its 41 references that are in the map. First posted on arXiv 7 Jul 2023.
Builds on
29 of 41 references.
References · 29
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2013An Empirical Investigation of Catastrophic Forgetting in Gradient-Based Neural Networkscited by 711
17 more
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2016Direct Sparse Odometrycited by 479
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2018CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAMcited by 151
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
- 2022Fast Learning Radiance Fields by Shooting Much Fewer Rayscited by 38
- 2022Mip-NeRF RGB-D: Depth Assisted Fast Neural Radiance Fieldscited by 11
Built on by
Citing papers per year: 2023: 2; 2024: 4; 2025: 2; 2026: 1.
9 papers.
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2024Neural Radiance Field in Autonomous Driving: A Surveycited by 19
- 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priorscited by 11
- 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussianscited by 8
- 2024Query Quantized Neural SLAMcited by 3
- 2025GI-SLAM: Gaussian-Inertial SLAMcited by 2
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMcited by 1
- 2024DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximationcited by 0
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM22 Mar 2026
- 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians3 Jun 2025
- 2025GI-SLAM: Gaussian-Inertial SLAM24 Mar 2025
- 2024Query Quantized Neural SLAM21 Dec 2024
- 2024Neural Radiance Field in Autonomous Driving: A Survey22 Apr 2024
- 2024DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation16 Mar 2024
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey20 Feb 2024
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting20 Nov 2023
- 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors17 Oct 2023