TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models
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Abstract (arXiv)
Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generate a photo-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Project page: https://vcc.tech/research/2023/TwinTex.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 19 of its 82 references that are in the map. First posted on arXiv 20 Sep 2023.
Builds on
19 of 82 references.
References · 19
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7 more
- 2018Single-Perspective Warps in Natural Image Stitchingcited by 27
- 2021ELSED: Enhanced Line SEgment Drawingcited by 23
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Built on by
Citing papers per year: 2024: 1; 2025: 4.
5 papers.
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priorscited by 3
- 2025Aerial Path Planning for Urban Geometry and Texture Co-Capturecited by 1
- 2024CRAYM: Neural Field Optimization via Camera RAY Matchingcited by 0
- 2025DiffTex: Differentiable Texturing for Architectural Proxy Modelscited by 0
- 2025DiffTex: Differentiable Texturing for Architectural Proxy Models27 Sep 2025
- 2025Aerial Path Planning for Urban Geometry and Texture Co-Capture26 Sep 2025
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors25 Aug 2025
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians27 May 2025
- 2024CRAYM: Neural Field Optimization via Camera RAY Matching2 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2023SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
- 2024RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting
- 2025InsTex: Indoor Scenes Stylized Texture Synthesis
- 2025UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
- 2026Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design
- 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
- 2024RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing
- 2026TaoTex: Boosting Texture Detail Fidelity for Native 3D Material Generation