mlsanityData to 14 Oct 2026

Grasper: A Generalist Pursuer for Pursuit-Evasion Problems

arXiv 2404.12626 ↗First posted 19 Apr 2024cs.AI cs.GT cs.MAcited by 6

Not on the map. Why?

Abstract (arXiv)

Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonstrated the effectiveness of the pre-training and fine-tuning paradigm in PSRO to improve scalability in solving large-scale PEGs. However, these methods primarily focus on specific PEGs with fixed initial conditions that may vary substantially in real-world scenarios, which significantly hinders the applicability of the traditional methods. To address this issue, we introduce Grasper, a GeneRAlist purSuer for Pursuit-Evasion pRoblems, capable of efficiently generating pursuer policies tailored to specific PEGs. Our contributions are threefold: First, we present a novel architecture that offers high-quality solutions for diverse PEGs, comprising critical components such as (i) a graph neural network (GNN) to encode PEGs into hidden vectors, and (ii) a hypernetwork to generate pursuer policies based on these hidden vectors. As a second contribution, we develop an efficient three-stage training method involving (i) a pre-pretraining stage for learning robust PEG representations through self-supervised graph learning techniques like GraphMAE, (ii) a pre-training stage utilizing heuristic-guided multi-task pre-training (HMP) where heuristic-derived reference policies (e.g., through Dijkstra's algorithm) regularize pursuer policies, and (iii) a fine-tuning stage that employs PSRO to generate pursuer policies on designated PEGs. Finally, we perform extensive experiments on synthetic and real-world maps, showcasing Grasper's significant superiority over baselines in terms of solution quality and generalizability. We demonstrate that Grasper provides a versatile approach for solving pursuit-evasion problems across a broad range of scenarios, enabling practical deployment in real-world situations.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 19 of its 46 references that are in the map. First posted on arXiv 19 Apr 2024.

Builds on

19 of 46 references.

References · 19

  1. 2015Fast R-CNNcited by 2,933
  2. 2018Exploration by Random Network Distillationcited by 993
  3. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  4. 2017A Survey on Multi-Task Learningcited by 840
  5. 2017An Overview of Multi-Task Learning in Deep Neural Networkscited by 803
  6. 2017Counterfactual Multi-Agent Policy Gradientscited by 751
  7. 2020Graph Contrastive Learning with Adaptive Augmentationcited by 519
  8. 2020GCC: Graph Contrastive Coding for Graph Neural Network Pre-Trainingcited by 463
  9. 2022GraphMAE: Self-Supervised Masked Graph Autoencoderscited by 448
  10. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  11. 2021From Canonical Correlation Analysis to Self-supervised Graph Neural Networkscited by 141
  12. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 138
7 more
  1. 2020A Decentralized Policy Gradient Approach to Multi-task Reinforcement Learningcited by 25
  2. 2021Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Playcited by 7
  3. 2014Multi-Robot Adversarial Patrolling: Facing a Full-Knowledge Opponentcited by 6
  4. 2019A Dynamic Game Framework for Rational and Persistent Robot Deception With an Application to Deceptive Pursuit-Evasioncited by 6
  5. 2016Dynamic Programming for One-Sided Partially Observable Pursuit-Evasion Gamescited by 5
  6. 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Spacecited by 4
  7. 2022A Survey of Decision Making in Adversarial Gamescited by 3

Built on by

Cited by year

Citing papers per year: 2025: 6.

6 papers.