Grasper: A Generalist Pursuer for Pursuit-Evasion Problems
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Abstract (arXiv)
Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonstrated the effectiveness of the pre-training and fine-tuning paradigm in PSRO to improve scalability in solving large-scale PEGs. However, these methods primarily focus on specific PEGs with fixed initial conditions that may vary substantially in real-world scenarios, which significantly hinders the applicability of the traditional methods. To address this issue, we introduce Grasper, a GeneRAlist purSuer for Pursuit-Evasion pRoblems, capable of efficiently generating pursuer policies tailored to specific PEGs. Our contributions are threefold: First, we present a novel architecture that offers high-quality solutions for diverse PEGs, comprising critical components such as (i) a graph neural network (GNN) to encode PEGs into hidden vectors, and (ii) a hypernetwork to generate pursuer policies based on these hidden vectors. As a second contribution, we develop an efficient three-stage training method involving (i) a pre-pretraining stage for learning robust PEG representations through self-supervised graph learning techniques like GraphMAE, (ii) a pre-training stage utilizing heuristic-guided multi-task pre-training (HMP) where heuristic-derived reference policies (e.g., through Dijkstra's algorithm) regularize pursuer policies, and (iii) a fine-tuning stage that employs PSRO to generate pursuer policies on designated PEGs. Finally, we perform extensive experiments on synthetic and real-world maps, showcasing Grasper's significant superiority over baselines in terms of solution quality and generalizability. We demonstrate that Grasper provides a versatile approach for solving pursuit-evasion problems across a broad range of scenarios, enabling practical deployment in real-world situations.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 19 of its 46 references that are in the map. First posted on arXiv 19 Apr 2024.
Builds on
19 of 46 references.
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7 more
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Citing papers per year: 2025: 6.
6 papers.
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
- 2025Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Gamescited by 3
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2
- 2025Fast and the Furious: Hot Starts in Pursuit-Evasion Gamescited by 0
- 2025ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Gamescited by 0
- 2025R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observabilitycited by 0
- 2025R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability21 Nov 2025
- 2025ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games11 Nov 2025
- 2025Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games2 Nov 2025
- 2025Fast and the Furious: Hot Starts in Pursuit-Evasion Games12 Oct 2025
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Games29 Jan 2025