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Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information

arXiv 2607.09993 ↗First posted 10 Jul 2026cs.GT cs.AI cs.LGcited by 0

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Abstract (arXiv)

Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception. Under asymmetric information, deception is seen as strategic shifts in the type distribution such that the omniscient opponent can collude with Nature and condition its play on the observed type. Existing risk-neutral solution concepts, such as Bayesian Nash equilibrium (BNE), are sensitive to distribution shifts, while distributionally robust approaches provide guarantees only within a prescribed ambiguity set. To address these limitations, we introduce Probabilistically Robust Minimax-Regret Equilibrium (PR-MRE), a novel equilibrium concept that combines the distribution-free robustness of minimax-regret reasoning with probabilistic information from a nominal type distribution. PR-MRE minimizes worst-case regret over a high-confidence subset of the type space, providing protection against strategic redistribution of probability mass while avoiding the conservatism of fully distribution-free approaches. We show that, for normal-form Bayesian games, PR-MRE can be formulated as a robust bilinear program and derive a tractable semidefinite relaxation. We then adapt this relaxation into a novel meta-solver within a robust double-oracle framework, PRMRE-PSRO, enabling population-based learning of approximate PR-MRE strategies via deep reinforcement learning best responses. Experiments on graph-structured adversarial team games demonstrate that PR-MRE discovers strategies with substantially improved worst-case performance across hidden types compared to risk-neutral equilibrium solutions, resulting in more robust behavior under strategic distribution shifts.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 25 references that are in the map. First posted on arXiv 10 Jul 2026.

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References · 15

  1. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  2. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  3. 2017Computational Results for Extensive-Form Adversarial Team Gamescited by 19
  4. 2022A Game-Theoretic Framework for Managing Risk in Multi-Agent Systemscited by 14
  5. 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
  6. 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 7
  7. 2022Efficiently Computing Nash Equilibria in Adversarial Team Markov Gamescited by 7
  8. 2024Extensive-Form Game Solving via Blackwell Approachability on Treeplexescited by 6
  9. 2015Dynamic Games with Asymmetric Information: Common Information Based Perfect Bayesian Equilibria and Sequential Decompositioncited by 5
  10. 2024Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problemcited by 5
  11. 2021A Sublevel Moment-SOS Hierarchy for Polynomial Optimizationcited by 3
  12. 2023Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Gamescited by 3
3 more
  1. 2017Semidefinite Programming and Nash Equilibria in Bimatrix Gamescited by 1
  2. 2017On the construction of converging hierarchies for polynomial optimization based on certificates of global positivitycited by 1
  3. 2026Computing Perfect Bayesian Equilibria, with Application to Empirical Game-Theoretic Analysiscited by 1

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