Test-time Reinforcement Learning in Imperfect Information Games
On the map: Deep reinforcement learning methods → RL training of language and agent models
Abstract (arXiv)
Test-time reasoning has significantly improved performance in domains ranging from games to language models. However, test-time policy changes with formal guarantees on the performance of the resulting strategy remain a challenge in two-player zero-sum imperfect-information games. Existing solutions are limited to tabular methods or single gradient step updates. In this work, we investigate policy-gradient algorithms as a method for scalable test-time reasoning. We extend the concept of gadget game, tabular technique for test-time search, to the reinforcement learning setting. Unlike prior approaches, we represent the gadget game implicitly by modified sampling and neural policy rather then explicitly by constructing it, thereby removing constraints on subgame size. Furthermore, we formally prove that, unlike prior tabular algorithms, regularized policy-gradient algorithms limit possible strategy degradation caused by test-time reasoning, even without the gadget games. Our evaluation across small- and large-scale games confirms that additional test-time training often substantially improves performance relative to the blueprint strategy.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods. Builds on 21 of its 34 references that are in the map. First posted on arXiv 31 Aug 2026.
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21 of 34 references.
References · 21
- 2017Attention Is All You Needcited by 60,361
- 2022Large Language Models are Zero-Shot Reasonerscited by 4,374
- 2023Large Language Models as Optimizerscited by 864
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 41
- 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 36
- 2013Solving Imperfect Information Games Using Decompositioncited by 29
- 2018Depth-Limited Solving for Imperfect-Information Gamescited by 27
9 more
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2021Subgame solving without common knowledgecited by 12
- 2025Scalable Decision Making for Games of Imperfect Informationcited by 8
- 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chesscited by 6
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 3
- 2023Look-ahead Search on Top of Policy Networks in Imperfect Information Gamescited by 2
- 2025Neural Bayesian Filteringcited by 2
- 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 2
- 2026Equilibrium Refinements Improve Subgame Solving in Imperfect-Information Gamescited by 1
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- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games
- 2025Optimizing Test-Time Compute via Meta Reinforcement Fine-Tuning
- 2026Understanding and Mitigating Spurious Signal Amplification in Test-Time Reinforcement Learning for Math Reasoning
- 2025TTRL: Test-Time Reinforcement Learning
- 2026TTPO: Test-Time Policy Optimization
- 2026TTVS: Boosting Self-Exploring Reinforcement Learning via Test-time Variational Synthesis
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games