Iterative Empirical Game Solving via Single Policy Best Response
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Abstract (arXiv)
Policy-Space Response Oracles (PSRO) is a general algorithmic framework for learning policies in multiagent systems by interleaving empirical game analysis with deep reinforcement learning (Deep RL). At each iteration, Deep RL is invoked to train a best response to a mixture of opponent policies. The repeated application of Deep RL poses an expensive computational burden as we look to apply this algorithm to more complex domains. We introduce two variations of PSRO designed to reduce the amount of simulation required during Deep RL training. Both algorithms modify how PSRO adds new policies to the empirical game, based on learned responses to a single opponent policy. The first, Mixed-Oracles, transfers knowledge from previous iterations of Deep RL, requiring training only against the opponent's newest policy. The second, Mixed-Opponents, constructs a pure-strategy opponent by mixing existing strategy's action-value estimates, instead of their policies. Learning against a single policy mitigates variance in state outcomes that is induced by an unobserved distribution of opponents. We empirically demonstrate that these algorithms substantially reduce the amount of simulation during training required by PSRO, while producing equivalent or better solutions to the game.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Jun 2021.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 2; 2024: 2; 2025: 1; 2026: 1.
11 papers.
- 2023Policy Space Diversity for Non-Transitive Gamescited by 15
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solverscited by 14
- 2022NeuPL: Neural Population Learningcited by 14
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
- 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9
- 2022Efficient Policy Space Response Oraclescited by 8
- 2022Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Gamescited by 8
- 2023Co-Learning Empirical Games and World Modelscited by 4
- 2024Neural Population Learning beyond Symmetric Zero-sum Gamescited by 4
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solvercited by 1
- 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learningcited by 1
- 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning27 Feb 2026
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solver17 Apr 2024
- 2024Neural Population Learning beyond Symmetric Zero-sum Games10 Jan 2024
- 2023Policy Space Diversity for Non-Transitive Games29 Jun 2023
- 2023Co-Learning Empirical Games and World Models23 May 2023
- 2022Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games31 May 2022
- 2022NeuPL: Neural Population Learning15 Feb 2022
- 2022Efficient Policy Space Response Oracles28 Jan 2022
- 2022Anytime PSRO for Two-Player Zero-Sum Games19 Jan 2022
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solvers28 Oct 2021