mlsanityData to 7 Oct 2026

Re-Activating Frozen Primitives for 3D Gaussian Splatting

arXiv 2510.19653 ↗First posted 21 Oct 2025cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating α-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 34 references that are in the map. First posted on arXiv 21 Oct 2025.

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17 of 34 references.

References · 17

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  6. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  7. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  9. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  10. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  11. 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 106
  12. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
5 more
  1. 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
  2. 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 59
  3. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
  4. 2025UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mappingcited by 8
  5. 2024ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recoverycited by 7

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