Controllable 3D Generative Adversarial Face Model via Disentangling Shape and Appearance
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Abstract (arXiv)
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning generative models (e.g., VAE, GANs) allow generating compact face representations (both shape and texture) that can model non-linearities in the shape and appearance space (e.g., scatter effects, specularities, etc.). However, they lack the capability to control the generation of subtle expressions. This paper proposes a new 3D face generative model that can decouple identity and expression and provides granular control over expressions. In particular, we propose using a pair of supervised auto-encoder and generative adversarial networks to produce high-quality 3D faces, both in terms of appearance and shape. Experimental results in the generation of 3D faces learned with holistic expression labels, or Action Unit labels, show how we can decouple identity and expression; gaining fine-control over expressions while preserving identity.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 27 of its 60 references that are in the map. First posted on arXiv 30 Aug 2022.
Builds on
27 of 60 references.
References · 27
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15 more
- 2020Learning Formation of Physically-Based Face Attributescited by 94
- 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
- 2017Variational Autoencoders for Deforming 3D Mesh Modelscited by 69
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- 2017Unrestricted Facial Geometry Reconstruction Using Image-to-Image Translationcited by 56
- 2019Disentangled Representation Learning for 3D Face Shapecited by 48
- 2019Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networkscited by 34
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- 2018High Quality Facial Surface and Texture Synthesis via Generative Adversarial Networkscited by 22
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Built on by
Citing papers per year: 2023: 4; 2024: 2; 2025: 1; 2026: 1.
8 papers.
- 2023Towards Realistic Generative 3D Face Modelscited by 20
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
- 2025UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mappingcited by 8
- 2023FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Modelscited by 5
- 2024Synthesizing Iris Images using Generative Adversarial Networks: Survey and Comparative Analysiscited by 5
- 20233D-Aware Talking-Head Video Motion Transfercited by 4
- 2026Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representationscited by 1
- 2023MUNCH: Modelling Unique 'N Controllable Headscited by 0
- 2026Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations19 Jan 2026
- 2025UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping3 Feb 2025
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation3 Dec 2024
- 2024Synthesizing Iris Images using Generative Adversarial Networks: Survey and Comparative Analysis26 Apr 2024
- 2023FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models7 Dec 2023
- 20233D-Aware Talking-Head Video Motion Transfer5 Nov 2023
- 2023MUNCH: Modelling Unique 'N Controllable Heads4 Oct 2023
- 2023Towards Realistic Generative 3D Face Models24 Apr 2023