Rearrange Indoor Scenes for Human-Robot Co-Activity
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Abstract (arXiv)
We present an optimization-based framework for rearranging indoor furniture to accommodate human-robot co-activities better. The rearrangement aims to afford sufficient accessible space for robot activities without compromising everyday human activities. To retain human activities, our algorithm preserves the functional relations among furniture by integrating spatial and semantic co-occurrence extracted from SUNCG and ConceptNet, respectively. By defining the robot's accessible space by the amount of open space it can traverse and the number of objects it can reach, we formulate the rearrangement for human-robot co-activity as an optimization problem, solved by adaptive simulated annealing (ASA) and covariance matrix adaptation evolution strategy (CMA-ES). Our experiments on the SUNCG dataset quantitatively show that rearranged scenes provide an average of 14% more accessible space and 30% more objects to interact with. The quality of the rearranged scenes is qualitatively validated by a human study, indicating the efficacy of the proposed strategy.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 16 of its 35 references that are in the map. First posted on arXiv 10 Mar 2023.
Builds on
16 of 35 references.
References · 16
- 2016ConceptNet 5.5: An Open Multilingual Graph of General Knowledgecited by 1,067
- 2016Semantic Scene Completion from a Single Depth Imagecited by 472
- 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 106
- 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 74
- 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
- 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
- 2020Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sensecited by 62
- 2017Configurable 3D Scene Synthesis and 2D Image Rendering with Per-Pixel Ground Truth using Stochastic Grammarscited by 25
- 2022Sequential Manipulation Planning on Scene Graphcited by 17
- 2020Where to relocate?: Object rearrangement inside cluttered and confined environments for robotic manipulationcited by 16
- 2021Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignmentscited by 15
- 2020SceneGen: Generative Contextual Scene Augmentation using Scene Graph Priorscited by 11
4 more
- 2021Efficient Task Planning for Mobile Manipulation: a Virtual Kinematic Chain Perspectivecited by 11
- 2020Designing Human-Robot Coexistence Spacecited by 3
- 2021Optimizing Hospital Room Layout to Reduce the Risk of Patient Fallscited by 3
- 2020Towards Mobile Multi-Task Manipulation in a Confined and Integrated Environment with Irregular Objectscited by 2
Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 1; 2026: 1.
5 papers.
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
- 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Modelcited by 2
- 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generationcited by 1
- 2023Improving Human-Robot Collaboration via Computational Designcited by 0
- 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generation6 Aug 2026
- 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model13 Oct 2025
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI30 Dec 2024
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI15 Apr 2024
- 2023Improving Human-Robot Collaboration via Computational Design20 Mar 2023