EmbRACE-3K: Embodied Reasoning and Action in Complex Environments
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene understanding remains limited. In such scenarios, an agent perceives the environment from a first-person perspective, with each action dynamically shaping subsequent observations. Even state-of-the-art models such as GPT-4o, Claude 3.5 Sonnet, and Gemini 2.5 Pro struggle in open-environment interactions, exhibiting clear limitations in spatial reasoning and long-horizon planning. To address this gap, we introduce EmRACE-3K, a dataset of over 3,000 language-guided tasks situated in diverse, photorealistic environments constructed using Unreal Engine and the UnrealCV-Zoo framework. The tasks encompass a wide range of embodied challenges, including navigation, object manipulation, and multi-stage goal execution. Each task unfolds as a multi-step trajectory, pairing first-person visual observations with high-level instructions, grounded actions, and natural language rationales that express the agent's intent at every step. Using EmRACE-3K, we establish a benchmark to evaluate the embodied reasoning capabilities of VLMs across three key dimensions: Exploration, Dynamic Spatial-Semantic Reasoning, and Multi-stage Goal Execution. In zero-shot settings, all models achieve success rates below 20%, underscoring the challenge posed by our benchmark and the current limitations of VLMs in interactive environments. To demonstrate the utility of EmRACE-3K, we further fine-tune Qwen2.5-VL-7B using supervised learning followed by reinforcement learning. This approach yields substantial improvements across all three challenge categories, highlighting the dataset's effectiveness in enabling the development of embodied reasoning capabilities.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 20 of its 34 references that are in the map. First posted on arXiv 14 Jul 2025.
Builds on
20 of 34 references.
Closest ancestors · 2
Same direction, newest first
- 2025Free-form language-based robotic reasoning and grasping17 Mar
- 2024Octopi: Object Property Reasoning with Large Tactile-Language Models5 May
Other references · 18
- 2023GPT-4 Technical Reportcited by 18,396
- 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
- 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
- 2025Qwen2.5-VL Technical Reportcited by 5,587
- 2024Qwen2.5 Technical Reportcited by 4,942
- 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
- 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,224
- 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,719
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,834
- 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,413
- 2025Video-R1: Reinforcing Video Reasoning in MLLMscited by 484
6 more
- 2025LMM-R1: Empowering 3B LMMs with Strong Reasoning Abilities Through Two-Stage Rule-Based RLcited by 248
- 2024NaVILA: Legged Robot Vision-Language-Action Model for Navigationcited by 211
- 2025MindCube: Spatial Mental Modeling from Limited Viewscited by 95
- 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 34
- 2024CodeMind: Evaluating Large Language Models for Code Reasoningcited by 32
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025Learning to Reason in 4D: Dynamic Spatial Understanding for Vision Language Modelscited by 12
- 2025ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learningcited by 10
- 2025DeliveryBench: Can Agents Earn Profit in Real World?cited by 6
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2026Minimal Local Simulation Foundations for LLM- and VLM-Driven Agents in 2D and 3D Environmentscited by 0
- 2026Minimal Local Simulation Foundations for LLM- and VLM-Driven Agents in 2D and 3D Environments24 Aug 2026
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics8 Jun 2026
- 2025Learning to Reason in 4D: Dynamic Spatial Understanding for Vision Language Models23 Dec 2025
- 2025DeliveryBench: Can Agents Earn Profit in Real World?22 Dec 2025
- 2025ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning14 Oct 2025
Similar, not cited
Close in wording, no citation either way
- 2026Guava: Distilling Frontier VLMs into a Compact Agent through a Robotic Manipulation Harness
- 2025Embodied4C: Measuring What Matters for Embodied Vision-Language Navigation
- 2025Igniting VLMs toward the Embodied Space
- 2026Plan-Bench: Can Existing VLMs Go Well Beyond Perception to Reason and Plan in Embodied Worlds?
- 2026XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments
- 2026VISOR: VIsual Spatial Object Reasoning for Language-driven Object Navigation
- 2026ESPIRE: A Diagnostic Benchmark for Embodied Spatial Reasoning of Vision-Language Models
- 2025Seeing Across Views: Benchmarking Spatial Reasoning of Vision-Language Models in Robotic Scenes