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End-to-end Active Object Tracking via Reinforcement Learning

arXiv 1705.10561 ↗First posted 30 May 2017cs.CVcited by 27

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Abstract (arXiv)

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the camera control separately, which is challenging to tune jointly. It also incurs many human efforts for labeling and many expensive trial-and-errors in realworld. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning, where a ConvNet-LSTM function approximator is adopted for the direct frame-toaction prediction. We further propose an environment augmentation technique and a customized reward function, which are crucial for a successful training. The tracker trained in simulators (ViZDoom, Unreal Engine) shows good generalization in the case of unseen object moving path, unseen object appearance, unseen background, and distracting object. It can restore tracking when occasionally losing the target. With the experiments over the VOT dataset, we also find that the tracking ability, obtained solely from simulators, can potentially transfer to real-world scenarios.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 May 2017.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 5; 2023: 3; 2024: 7; 2025: 4; 2026: 5.

27 papers.

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  1. 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
  2. 2025TrackVLA: Embodied Visual Tracking in the Wildcited by 46
  3. 2021Towards Distraction-Robust Active Visual Trackingcited by 30
  4. 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
  5. 2024Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigationcited by 24
  6. 2024Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RLcited by 21
  7. 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
  8. 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Trackingcited by 16
  9. 2025TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Trackingcited by 16
  10. 2023Proactive Multi-Camera Collaboration For 3D Human Pose Estimationcited by 13
  11. 2022DIMBA: Discretely Masked Black-Box Attack in Single Object Trackingcited by 11
  12. 2026VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memorycited by 10
15 more
  1. 2024AlignSAM: Aligning Segment Anything Model to Open Context via Reinforcement Learningcited by 8
  2. 2022Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Trackingcited by 7
  3. 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Modelscited by 7
  4. 2021Towards Active Vision for Action Localization with Reactive Control and Predictive Learningcited by 5
  5. 2022Beyond Greedy Search: Tracking by Multi-Agent Reinforcement Learning-based Beam Searchcited by 5
  6. 2024Lane2Seq: Towards Unified Lane Detection via Sequence Generationcited by 5
  7. 2022Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Visioncited by 4
  8. 2025EASE: Embodied Active Event Perception via Self-Supervised Energy Minimizationcited by 2
  9. 2026RELO: Reinforcement Learning to Localize for Visual Object Trackingcited by 2
  10. 2022Multi-Target Active Object Tracking with Monte Carlo Tree Search and Target Motion Modelingcited by 1
  11. 2024Leveraging Event Streams with Deep Reinforcement Learning for End-to-End UAV Trackingcited by 1
  12. 2021C^3Net: End-to-End deep learning for efficient real-time visual active camera controlcited by 0
  13. 2026VSCD: Video-based Scene Change Detection in Unaligned Scenescited by 0
  14. 2026GoStop: Reinforcement Learning for Adaptive Temporal Aggregation in Event-Based Feature Trackingcited by 0
  15. 2026CST-WM: A Causally Structured World Model for Embodied Visual Trackingcited by 0