Proactive Multi-Camera Collaboration For 3D Human Pose Estimation
Not on the map. Why?
Abstract (arXiv)
This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 45 of its 71 references that are in the map. First posted on arXiv 7 Mar 2023.
Builds on
45 of 71 references.
References · 45
- 2014Microsoft COCO: Common Objects in Contextcited by 17,608
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018YOLOv3: An Incremental Improvementcited by 2,659
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
- 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 503
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
33 more
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 2017Integral Human Pose Regressioncited by 256
- 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
- 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 221
- 2017Image-Image Domain Adaptation with Preserved Self-Similarity and Domain-Dissimilarity for Person Re-identificationcited by 168
- 2019Learnable Triangulation of Human Posecited by 161
- 2020SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approachcited by 94
- 2019Cross View Fusion for 3D Human Pose Estimationcited by 90
- 2017Exploiting temporal information for 3D pose estimationcited by 89
- 2019Fast and Robust Multi-Person 3D Pose Estimation from Multiple Viewscited by 83
- 2019Shapley Q-value: A Local Reward Approach to Solve Global Reward Gamescited by 73
- 2017Camera Style Adaptation for Person Re-identificationcited by 68
- 2021ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mindcited by 58
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
- 2017Harvesting Multiple Views for Marker-less 3D Human Pose Annotationscited by 48
- 2021Multi-View Multi-Person 3D Pose Estimation with Plane Sweep Stereocited by 38
- 2021Context Modeling in 3D Human Pose Estimation: A Unified Perspectivecited by 37
- 2018End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learningcited by 35
- 2021Towards Distraction-Robust Active Visual Trackingcited by 30
- 2017End-to-end Active Object Tracking via Reinforcement Learningcited by 28
- 2016FlyCap: Markerless Motion Capture Using Multiple Autonomous Flying Camerascited by 23
- 2020Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networkscited by 19
- 2020Pose-Assisted Multi-Camera Collaboration for Active Object Trackingcited by 16
- 2020AirCapRL: Autonomous Aerial Human Motion Capture using Deep Reinforcement Learningcited by 11
- 2021FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstructioncited by 11
- 2022AirPose: Multi-View Fusion Network for Aerial 3D Human Pose and Shape Estimationcited by 11
- 2019Active Perception based Formation Control for Multiple Aerial Vehiclescited by 8
- 2018Human Motion Capture Using a Dronecited by 7
- 2020Deep Reinforcement Learning for Active Human Pose Estimationcited by 7
- 2022Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Trackingcited by 7
- 2018MONET: Multiview Semi-supervised Keypoint Detection via Epipolar Divergencecited by 4
- 20213D Human Reconstruction in the Wild with Collaborative Aerial Camerascited by 4
- 2019ActiveMoCap: Optimized Viewpoint Selection for Active Human Motion Capturecited by 1
Built on by
Citing papers per year: 2023: 3; 2024: 4; 2025: 4; 2026: 2.
13 papers.
Sort:
By area:
- 2023BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference Datasetcited by 860
- 2023GenPose: Generative Category-level Object Pose Estimation via Diffusion Modelscited by 48
- 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
- 2024Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RLcited by 23
- 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Trackingcited by 16
- 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Modelscited by 7
- 2024Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patchescited by 4
- 2026OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robotscited by 2
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environmentscited by 1
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Camerascited by 1
- 2025MAGIC-MASK: Multi-Agent Guided Inter-Agent Collaboration with Mask-Based Explainability for Reinforcement Learningcited by 0
1 more
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?1 Jun 2026
- 2026OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots10 Mar 2026
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras20 Nov 2025
- 2025MAGIC-MASK: Multi-Agent Guided Inter-Agent Collaboration with Mask-Based Explainability for Reinforcement Learning30 Sep 2025
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environments24 Jul 2025
- 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models27 May 2025
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI30 Dec 2024
- 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy9 Jul 2024
- 2024Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL15 Apr 2024
- 2024Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches31 Mar 2024
- 2023BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference Dataset10 Jul 2023
- 2023GenPose: Generative Category-level Object Pose Estimation via Diffusion Models18 Jun 2023
- 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
- 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Trackingcited by 16
- 2024Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patchescited by 4
- 2026OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robotscited by 2
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environmentscited by 1
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Camerascited by 1
- 2025MAGIC-MASK: Multi-Agent Guided Inter-Agent Collaboration with Mask-Based Explainability for Reinforcement Learningcited by 0
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?cited by 0
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?1 Jun 2026
- 2026OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots10 Mar 2026
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras20 Nov 2025
- 2025MAGIC-MASK: Multi-Agent Guided Inter-Agent Collaboration with Mask-Based Explainability for Reinforcement Learning30 Sep 2025
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environments24 Jul 2025
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI30 Dec 2024
- 2024Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches31 Mar 2024
- 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking7 Apr 2023