GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
This paper proposes a novel framework for large-scale scene reconstruction based on 3D Gaussian splatting (3DGS) and aims to address the scalability and accuracy challenges faced by existing methods. For tackling the scalability issue, we split the large scene into multiple cells, and the candidate point-cloud and camera views of each cell are correlated through a visibility-based camera selection and a progressive point-cloud extension. To reinforce the rendering quality, three highlighted improvements are made in comparison with vanilla 3DGS, which are a strategy of the ray-Gaussian intersection and the novel Gaussians density control for learning efficiency, an appearance decoupling module based on ConvKAN network to solve uneven lighting conditions in large-scale scenes, and a refined final loss with the color loss, the depth distortion loss, and the normal consistency loss. Finally, the seamless stitching procedure is executed to merge the individual Gaussian radiance field for novel view synthesis across different cells. Evaluation of Mill19, Urban3D, and MatrixCity datasets shows that our method consistently generates more high-fidelity rendering results than state-of-the-art methods of large-scale scene reconstruction. We further validate the generalizability of the proposed approach by rendering on self-collected video clips recorded by a commercial drone.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 38 of its 50 references that are in the map. First posted on arXiv 19 Sep 2024.
Builds on
38 of 50 references.
References · 38
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2024KAN: Kolmogorov-Arnold Networkscited by 634
26 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2021Urban Radiance Fieldscited by 263
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 86
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Convolutional Kolmogorov-Arnold Networkscited by 76
- 2022READ: Large-Scale Neural Scene Rendering for Autonomous Drivingcited by 50
- 2023Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Featurescited by 36
- 2023UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scenecited by 25
- 20243DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibrationcited by 12
Built on by
Citing papers per year: 2024: 3; 2025: 1; 2026: 1.
5 papers.
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 27
- 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detectioncited by 13
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 10
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Renderingcited by 3
- 20263D Gaussian Splatting for Annular Dark Field Scanning Transmission Electron Microscopy Tomography Reconstructioncited by 1
- 20263D Gaussian Splatting for Annular Dark Field Scanning Transmission Electron Microscopy Tomography Reconstruction6 Apr 2026
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering28 May 2025
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction6 Dec 2024
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision30 Nov 2024
- 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detection2 Oct 2024