mlsanityData to 14 Oct 2026

AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness

arXiv 2605.30578 ↗First posted 28 May 2026cs.CR cs.CVcited by 0

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Abstract (arXiv)

Adversarial patches are physical patterns attached to real objects to mislead AI vision systems. Their real-world risk is not determined by a single successful prediction, but by whether they remain effective after deployment under changing viewpoints, distances, and scene conditions. We refer to this property as scene robustness, the effectiveness of a deployed patch across conditions in a real environment. Yet existing evaluations do not measure scene robustness well: real image benchmarks are realistic but fixed, while simulators are controllable but not grounded in a specific real scene. We present AdvScene, a scene-grounded framework for measuring the scene robustness of adversarial patches in reconstructed real environments. AdvScene reframes evaluation as operational measurement: given a fixed deployed patch, it characterizes the patch's operational envelope - where and when the attack succeeds - as a function of viewpoint, distance, and scene context. A key challenge is that the attack is typically defined only in a single anchor view, while evaluation requires a representation that remains faithful under viewpoint changes. We formalize this as a constrained lifting problem and introduce Adversarial Patch-to-Scene Embedding (APSE), which resolves cross-view ambiguity while preserving attack-critical appearance and enforcing locality, target-surface attachment, and cross-view consistency. We validate AdvScene using real-world physical data and conduct a comprehensive evaluation of existing adversarial patches. Our results show that AdvScene reveals substantial scene-dependent variation in attack effectiveness that is not captured by existing image-centric or simulator-based evaluations.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 68 references that are in the map. First posted on arXiv 28 May 2026.

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35 of 68 references.

References · 35

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2014Explaining and Harnessing Adversarial Examplescited by 7,364
  3. 2017Towards Deep Learning Models Resistant to Adversarial Attackscited by 6,415
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2013Intriguing properties of neural networkscited by 5,155
  6. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  7. 2016Towards Evaluating the Robustness of Neural Networkscited by 2,998
  8. 2017CARLA: An Open Urban Driving Simulatorcited by 2,449
  9. 2016Adversarial examples in the physical worldcited by 1,769
  10. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  12. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
23 more
  1. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  2. 2017Adversarial Examples: Attacks and Defenses for Deep Learningcited by 351
  3. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  4. 2019Fooling automated surveillance cameras: adversarial patches to attack person detectioncited by 268
  5. 2018ShapeShifter: Robust Physical Adversarial Attack on Faster R-CNN Object Detectorcited by 159
  6. 2018DPatch: An Adversarial Patch Attack on Object Detectorscited by 147
  7. 2019On Physical Adversarial Patches for Object Detectioncited by 93
  8. 2024RT-DETRv2: Improved Baseline with Bag-of-Freebies for Real-Time Detection Transformercited by 91
  9. 2021Evaluating the Robustness of Semantic Segmentation for Autonomous Driving against Real-World Adversarial Patch Attackscited by 55
  10. 2020SLAP: Improving Physical Adversarial Examples with Short-Lived Adversarial Perturbationscited by 50
  11. 2023Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modelingcited by 41
  12. 2023DAP: A Dynamic Adversarial Patch for Evading Person Detectorscited by 40
  13. 2017Synthesizing Robust Adversarial Examplescited by 39
  14. 2019APRICOT: A Dataset of Physical Adversarial Attacks on Object Detectioncited by 31
  15. 2023TPatch: A Triggered Physical Adversarial Patchcited by 22
  16. 2024SGSST: Scaling Gaussian Splatting StyleTransfercited by 20
  17. 2022REAP: A Large-Scale Realistic Adversarial Patch Benchmarkcited by 18
  18. 2023Towards Benchmarking and Assessing Visual Naturalness of Physical World Adversarial Attackscited by 18
  19. 2020Fundamental Considerations around Scenario-Based Testing for Automated Drivingcited by 15
  20. 2024Localized Gaussian Splatting Editing with Contextual Awarenesscited by 13
  21. 20253DOT: Texture Transfer for 3DGS Objects from a Single Reference Imagecited by 7
  22. 20253D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generationcited by 7
  23. 20253DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Drivingcited by 2

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