Flow as the Cross-Domain Manipulation Interface
Not on the map. Why?
Cited by 25 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the manipulation interface, bridging domain gaps between different embodiments (i.e., human and robot) and training environments (i.e., real-world and simulated). Im2Flow2Act comprises two components: a flow generation network and a flow-conditioned policy. The flow generation network, trained on human demonstration videos, generates object flow from the initial scene image, conditioned on the task description. The flow-conditioned policy, trained on simulated robot play data, maps the generated object flow to robot actions to realize the desired object movements. By using flow as input, this policy can be directly deployed in the real world with a minimal sim-to-real gap. By leveraging real-world human videos and simulated robot play data, we bypass the challenges of teleoperating physical robots in the real world, resulting in a scalable system for diverse tasks. We demonstrate Im2Flow2Act's capabilities in a variety of real-world tasks, including the manipulation of rigid, articulated, and deformable objects.
Key facts. Cited by 132 papers in the map (data through 14 Oct 2026). Builds on 58 of its 68 references that are in the map. First posted on arXiv 21 Jul 2024.
Builds on
58 of 68 references.
References · 58
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38 more
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
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- 2022Masked Visual Pre-training for Motor Controlcited by 248
- 2019Domain Randomization and Pyramid Consistency: Simulation-to-Real Generalization without Accessing Target Domain Datacited by 246
- 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 226
- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
- 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 218
- 2023Any-point Trajectory Modeling for Policy Learningcited by 215
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
- 2019Implicit 3D Orientation Learning for 6D Object Detection from RGB Imagescited by 170
- 2017Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translationcited by 167
- 2022Human-to-Robot Imitation in the Wildcited by 161
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
- 2023Structured World Models from Human Videoscited by 147
- 2022VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priorscited by 136
- 2021Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videoscited by 119
- 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 111
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- 2022VideoDex: Learning Dexterity from Internet Videoscited by 106
- 2019AVID: Learning Multi-Stage Tasks via Pixel-Level Translation of Human Videoscited by 105
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- 2023RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitationcited by 90
- 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
- 2024General Flow as Foundation Affordance for Scalable Robot Learningcited by 85
- 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 84
- 2020Reinforcement Learning with Videos: Combining Offline Observations with Interactioncited by 82
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- 2019Third-Person Visual Imitation Learning via Decoupled Hierarchical Controllercited by 73
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- 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperationcited by 54
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- 2024Vision-based Manipulation from Single Human Video with Open-World Object Graphscited by 50
- 2020Sim2Real Transfer for Reinforcement Learning without Dynamics Randomizationcited by 47
- 2022TAX-Pose: Task-Specific Cross-Pose Estimation for Robot Manipulationcited by 47
50 most cited of 58 All 58 (JSON)
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Citing papers per year: 2024: 8; 2025: 61; 2026: 63.
132 papers.
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50 most cited of 132 All 132 (JSON)
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- 2026Intelligence Across Embodiments22 Sep 2026
- 2026JAMB: Joint Action-Motion Diffusion for Bimanual Manipulation21 Sep 2026
- 2026Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation16 Sep 2026
- 2026GeomVLA: Unifying Scene, Motion, and Action in 3D12 Sep 2026
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50 newest of 132 All 132 (JSON)
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12 most cited of 25 All 25 (JSON)
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- 2026SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space2 Aug 2026
- 2026DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation1 Aug 2026
- 2026ContactFlow: A video action conditioning that transfers across embodiments29 Jul 2026
- 2026FlowWAM: Optical Flow as a Unified Action Representation for World Action Models14 Jul 2026
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12 most cited of 13 All 13 (JSON)
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- 2026CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements7 Sep 2026
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12 newest of 51 All 51 (JSON)