mlsanityData to 14 Oct 2026

Object-centric 3D Motion Field for Robot Learning from Human Videos

arXiv 2506.04227 ↗First posted 4 Jun 2025cs.RO cs.AI cs.CVcited by 14

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Abstract (arXiv)

Learning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing action representations such as video frames, pixelflow, and pointcloud flow have inherent limitations such as modeling complexity or loss of information. In this paper, we propose to use object-centric 3D motion field to represent actions for robot learning from human videos, and present a novel framework for extracting this representation from videos for zero-shot control. We introduce two novel components in its implementation. First, a novel training pipeline for training a ''denoising'' 3D motion field estimator to extract fine object 3D motions from human videos with noisy depth robustly. Second, a dense object-centric 3D motion field prediction architecture that favors both cross-embodiment transfer and policy generalization to background. We evaluate the system in real world setups. Experiments show that our method reduces 3D motion estimation error by over 50% compared to the latest method, achieve 55% average success rate in diverse tasks where prior approaches fail~(lesssim 10%), and can even acquire fine-grained manipulation skills like insertion.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 45 of its 65 references that are in the map. First posted on arXiv 4 Jun 2025.

Builds on

45 of 65 references.

References · 45

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
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33 more
  1. 2023Learning Interactive Real-World Simulatorscited by 458
  2. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
  3. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  4. 2016Deep Visual Foresight for Planning Robot Motioncited by 285
  5. 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
  6. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  7. 2023Any-point Trajectory Modeling for Policy Learningcited by 215
  8. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  9. 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 181
  10. 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
  11. 2025FoundationStereo: Zero-Shot Stereo Matchingcited by 173
  12. 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
  13. 2024Flow as the Cross-Domain Manipulation Interfacecited by 132
  14. 2020RAFT-3D: Scene Flow using Rigid-Motion Embeddingscited by 122
  15. 2023RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitationcited by 90
  16. 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
  17. 2024General Flow as Foundation Affordance for Scalable Robot Learningcited by 85
  18. 2023Data Quality in Imitation Learningcited by 75
  19. 2025Phantom: Training Robots Without Robots Using Only Human Videoscited by 70
  20. 2024DELTA: Dense Efficient Long-range 3D Tracking for any videocited by 65
  21. 2023Learning Generalizable Manipulation Policies with Object-Centric 3D Representationscited by 61
  22. 2025Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learningcited by 59
  23. 2019Deep Rigid Instance Scene Flowcited by 54
  24. 2022ToolFlowNet: Robotic Manipulation with Tools via Predicting Tool Flow from Point Cloudscited by 54
  25. 2024DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenescited by 44
  26. 2024Hand-Object Interaction Pretraining from Videoscited by 39
  27. 2024SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulationcited by 38
  28. 2025DexWild: Dexterous Human Interactions for In-the-Wild Robot Policiescited by 38
  29. 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
  30. 2022Learning to Imitate Object Interactions from Internet Videoscited by 34
  31. 2025EgoZero: Robot Learning from Smart Glassescited by 33
  32. 2025DexterityGen: Foundation Controller for Unprecedented Dexteritycited by 29
  33. 2024Offline Imitation Learning Through Graph Search and Retrievalcited by 14

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Citing papers per year: 2025: 4; 2026: 10.

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