DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine
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Abstract (arXiv)
Cutting a piece of food looks effortless in human hands. For a robot, however, every cut is a high-contact interaction with a deformable, elasto-plastic object whose behavior changes with pose, contact mode, and cutting stage. Collecting real-world data is expensive and wasteful: each trial typically contaminates or damages the food, so obtaining scalable real world data for dexterous cutting is expensive and difficult. Simulation is an appealing alternative, but a large sim-to-real gap exists in both physics and perception. This gap is especially severe for topology-changing interactions like cutting, where small errors in contact, friction, or material and elasticity responses quickly compound. We propose textscDexNinja, a real2sim2real framework that turns a handful of real demonstrations into a dense and realistic training distribution. textscDexNinja (i) reconstructs object instances from real captures, (ii) randomizes physically meaningful parameters under category-level constraints, and (iii) produces augmented dexterous manipulation episodes using a custom differentiable simulator that couples robot dynamics, tactile contact, and deformable cutting. We evaluate textscDexNinja on a dexterous food-slicing task and show that (1) with tens of real demonstrations and hundreds of augmented simulator data, the success rate could reach more than 60%. (2) the augmented data consistently improves success rates when only using real data with more than 20% via sim-to-real, and (3) the resulting policies generalize to out-of-distribution objects with varying shapes and sizes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 60 of its 80 references that are in the map. First posted on arXiv 12 Oct 2026.
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