Intelligence Across Embodiments
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Abstract (arXiv)
Robotic embodiment encompasses the sensing, kinematics, dynamics, geometry, actuation, and control through which an agent physically interacts with the world. These properties vary across robots and change over time. We argue that general embodied intelligence requires learning that accumulates across these differences. Prevailing methods that engineer correspondences to bridge embodiment differences offer immediate practical gains, but their assumptions limit the scope of transfer in the long run. Instead, a more general approach should discover representations that support transfer to a larger range of embodiments as experience grows. We propose embodiment diversity as a promising axis of scaling, and identify broad learned priors as a complementary ingredient. We call for evaluations that better characterize embodiment gaps and transfer performance. More broadly, cross-embodiment learning connects the practical challenge of learning from heterogeneous robot experience with a broader scientific pursuit inspired by nature - physical intelligence that adapts and co-evolves with its embodiments to gain agency over its behavior and physical forms.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 58 references that are in the map. First posted on arXiv 22 Sep 2026.
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References · 35
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- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
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- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2021Embodied Intelligence via Learning and Evolutioncited by 163
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
- 2026π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilitiescited by 138
23 more
- 2024Flow as the Cross-Domain Manipulation Interfacecited by 132
- 2025A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulationcited by 129
- 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 66
- 2018Jointly Learning to Construct and Control Agents using Deep Reinforcement Learningcited by 55
- 2024One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotioncited by 43
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- 2026MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulationcited by 13
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- 2026KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulationcited by 1
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotioncited by 1
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