mlsanityData to 7 Oct 2026

GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning

arXiv 2508.11049 ↗First posted 14 Aug 2025cs.RO cs.CVcited by 8

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Abstract (arXiv)

Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with fine-grained manipulation due to the lack of environment feedback. While video-based reinforcement learning improves policy robustness, it remains constrained by the uncertainty of video generation and the challenges of collecting large-scale robot datasets for training diffusion models. To address these limitations, we propose GenFlowRL, which derives shaped rewards from generated flow trained from diverse cross-embodiment datasets. This enables learning generalizable and robust policies from diverse demonstrations using low-dimensional, object-centric features. Experiments on 10 manipulation tasks, both in simulation and real-world cross-embodiment evaluations, demonstrate that GenFlowRL effectively leverages manipulation features extracted from generated object-centric flow, consistently achieving superior performance across diverse and challenging scenarios. Our Project Page: https://colinyu1.github.io/genflowrl

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 49 of its 63 references that are in the map. First posted on arXiv 14 Aug 2025.

Builds on

49 of 63 references.

References · 49

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37 more
  1. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
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  4. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
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  13. 2024ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulationcited by 305
  14. 2024TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policiescited by 298
  15. 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 281
  16. 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 160
  17. 2023Learning to Act from Actionless Videos through Dense Correspondencescited by 159
  18. 2023Text2Reward: Reward Shaping with Language Models for Reinforcement Learningcited by 153
  19. 2024iVideoGPT: Interactive VideoGPTs are Scalable World Modelscited by 136
  20. 2024Flow as the Cross-Domain Manipulation Interfacecited by 126
  21. 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
  22. 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generationcited by 84
  23. 2024General Flow as Foundation Affordance for Scalable Robot Learningcited by 80
  24. 2023Video Prediction Models as Rewards for Reinforcement Learningcited by 76
  25. 2023Diffusion Reward: Learning Rewards via Conditional Video Diffusioncited by 56
  26. 2024SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulationcited by 36
  27. 2024FlowRetrieval: Flow-Guided Data Retrieval for Few-Shot Imitation Learningcited by 32
  28. 2023MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulationcited by 30
  29. 2024Rank2Reward: Learning Shaped Reward Functions from Passive Videocited by 30
  30. 2024Object-Centric Dexterous Manipulation from Human Motion Datacited by 30
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  32. 2024Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasetscited by 23
  33. 2024Motion Before Action: Diffusing Object Motion as Manipulation Conditioncited by 16
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  35. 2024ARDuP: Active Region Video Diffusion for Universal Policiescited by 10
  36. 2024Learning Prehensile Dexterity by Imitating and Emulating State-only Observationscited by 6
  37. 2024Embodiment-Agnostic Action Planning via Object-Part Scene Flowcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 4.

8 papers.

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  1. 2020Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models
  2. 2024FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model
  3. 2025VILP: Imitation Learning with Latent Video Planning
  4. 2026V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors
  5. 2023Gen2Sim: Scaling up Robot Learning in Simulation with Generative Models
  6. 2025Generative Predictive Control: Flow Matching Policies for Dynamic and Difficult-to-Demonstrate Tasks
  7. 2025Image Generation as a Visual Planner for Robotic Manipulation
  8. 2026VGFM: Expressive Robot Policies via Dense Value Guidance in Flow Matching