DeLiRa: Self-Supervised Depth, Light, and Radiance Fields
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Abstract (arXiv)
Differentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a common scenario in robotics applications. In this work, we propose to use the multi-view photometric objective from the self-supervised depth estimation literature as a geometric regularizer for volumetric rendering, significantly improving novel view synthesis without requiring additional information. Building upon this insight, we explore the explicit modeling of scene geometry using a generalist Transformer, jointly learning a radiance field as well as depth and light fields with a set of shared latent codes. We demonstrate that sharing geometric information across tasks is mutually beneficial, leading to improvements over single-task learning without an increase in network complexity. Our DeLiRa architecture achieves state-of-the-art results on the ScanNet benchmark, enabling high quality volumetric rendering as well as real-time novel view and depth synthesis in the limited viewpoint diversity setting.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 48 of its 55 references that are in the map. First posted on arXiv 6 Apr 2023.
Builds on
48 of 55 references.
References · 48
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36 more
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Built on by
Citing papers per year: 2024: 4; 2025: 1.
5 papers.
- 2025Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusioncited by 12
- 2024Feature Splatting for Better Novel View Synthesis with Low Overlapcited by 9
- 2024GRIN: Zero-Shot Metric Depth with Pixel-Level Diffusioncited by 6
- 2024MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidancecited by 2
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relightingcited by 0
- 2025Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion30 Jan 2025
- 2024GRIN: Zero-Shot Metric Depth with Pixel-Level Diffusion15 Sep 2024
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relighting4 Sep 2024
- 2024Feature Splatting for Better Novel View Synthesis with Low Overlap24 May 2024
- 2024MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance12 Apr 2024