mlsanityData to 14 Oct 2026

IM360: Large-scale Indoor Mapping with 360 Cameras

arXiv 2502.12545 ↗First posted 18 Feb 2025cs.CVcited by 3

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Abstract (arXiv)

We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that leverages the wide field of view of omnidirectional images and integrates the spherical camera model into the Structure-from-Motion (SfM) pipeline. Our SfM utilizes dense matching features specifically designed for 360 images, demonstrating superior capability in image registration. Furthermore, with the aid of mesh-based neural rendering techniques, we introduce a texture optimization method that refines texture maps and accurately captures view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes, demonstrating its effectiveness in real-world scenarios. In practice, IM360 demonstrates superior performance, achieving a 3.5 PSNR increase in textured mesh reconstruction. We attain state-of-the-art performance in terms of camera localization and registration on Matterport3D and Stanford2D3D.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 49 of its 78 references that are in the map. First posted on arXiv 18 Feb 2025.

Builds on

49 of 78 references.

References · 49

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37 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.