T2MBench: A Benchmark for Out-of-Distribution Text-to-Motion Generation
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Abstract (arXiv)
Most existing evaluations of text-to-motion generation focus on in-distribution textual inputs and a limited set of evaluation criteria, which restricts their ability to systematically assess model generalization and motion generation capabilities under complex out-of-distribution (OOD) textual conditions. To address this limitation, we propose a benchmark specifically designed for OOD text-to-motion evaluation, which includes a comprehensive analysis of 14 representative baseline models and the two datasets derived from evaluation results. Specifically, we construct an OOD prompt dataset consisting of 1,025 textual descriptions. Based on this prompt dataset, we introduce a unified evaluation framework that integrates LLM-based Evaluation, Multi-factor Motion evaluation, and Fine-grained Accuracy Evaluation. Our experimental results reveal that while different baseline models demonstrate strengths in areas such as text-to-motion semantic alignment, motion generalizability, and physical quality, most models struggle to achieve strong performance with Fine-grained Accuracy Evaluation. These findings highlight the limitations of existing methods in OOD scenarios and offer practical guidance for the design and evaluation of future production-level text-to-motion models.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 54 references that are in the map. First posted on arXiv 14 Feb 2026.
Builds on
21 of 54 references.
References · 21
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2016The KIT Motion-Language Datasetcited by 338
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2023MMM: Generative Masked Motion Modelcited by 131
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
9 more
- 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
- 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 41
- 2025SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editingcited by 39
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 36
- 2024NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priorscited by 27
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2023Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrasescited by 13
- 2019Not All Words are Equal: Video-specific Information Loss for Video Captioningcited by 4
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