CLiFT: Compressive Light-Field Tokens for Compute-Efficient and Adaptive Neural Rendering
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Abstract (arXiv)
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer. Extensive experiments on RealEstate10K and DL3DV datasets quantitatively and qualitatively validate our approach, achieving significant data reduction with comparable rendering quality and the highest overall rendering score, while providing trade-offs of data size, rendering quality, and rendering speed.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 25 of its 38 references that are in the map. First posted on arXiv 11 Jul 2025.
Builds on
25 of 38 references.
References · 25
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13 more
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
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- 2021Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representationscited by 227
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025Multi-view Pyramid Transformer: Look Coarser to See Broadercited by 7
- 2026DVSM: Decoder-only View Synthesis Model Done Rightcited by 2
- 2026WorldRoPE: Probabilistic World-Centric Rotary Embedding for Multi-View Attentioncited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representationcited by 0
- 2026GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Modelscited by 0
- 2026GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models14 Oct 2026
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026WorldRoPE: Probabilistic World-Centric Rotary Embedding for Multi-View Attention12 Oct 2026
- 2026DVSM: Decoder-only View Synthesis Model Done Right28 May 2026
- 2025Multi-view Pyramid Transformer: Look Coarser to See Broader8 Dec 2025