mlsanityData to 14 Oct 2026

PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation

arXiv 2401.02281 ↗First posted 4 Jan 2024cs.CVcited by 13

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Abstract (arXiv)

We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splatting. Environment and object representations can be easily obtained using commodity cameras to reconstruct with Gaussian Splatting. <i>PEGASUS</i> allows the composition of new scenes by merging the respective underlying Gaussian Splatting point cloud of an environment with one or multiple objects. Leveraging a physics engine enables the simulation of natural object placement within a scene through interaction between meshes extracted for the objects and the environment. Consequently, an extensive amount of new scenes - static or dynamic - can be created by combining different environments and objects. By rendering scenes from various perspectives, diverse data points such as RGB images, depth maps, semantic masks, and 6DoF object poses can be extracted. Our study demonstrates that training on data generated by PEGASUS enables pose estimation networks to successfully transfer from synthetic data to real-world data. Moreover, we introduce the Ramen dataset, comprising 30 Japanese cup noodle items. This dataset includes spherical scans that captures images from both object hemisphere and the Gaussian Splatting reconstruction, making them compatible with PEGASUS.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 21 of its 45 references that are in the map. First posted on arXiv 4 Jan 2024.

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21 of 45 references.

References · 21

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  5. 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 775
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
  8. 2018BOP: Benchmark for 6D Object Pose Estimationcited by 254
  9. 2018Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objectscited by 241
  10. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  11. 2023Scaling Robot Learning with Semantically Imagined Experiencecited by 177
  12. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
9 more
  1. 2015Benchmarking in Manipulation Research: The YCB Object and Model Set and Benchmarking Protocolscited by 99
  2. 2018Falling Things: A Synthetic Dataset for 3D Object Detection and Pose Estimationcited by 92
  3. 20226-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmarkcited by 86
  4. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
  5. 2019Photorealistic Image Synthesis for Object Instance Detectioncited by 66
  6. 2019On Object Symmetries and 6D Pose Estimation from Imagescited by 33
  7. 2023CherryPicker: Semantic Skeletonization and Topological Reconstruction of Cherry Treescited by 20
  8. 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
  9. 2023NeuralLabeling: A versatile toolset for labeling vision datasets using Neural Radiance Fieldscited by 2

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Citing papers per year: 2024: 5; 2025: 6; 2026: 2.

13 papers.

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