Dynamic Appearance Particle Neural Radiance Field
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Abstract (arXiv)
Neural Radiance Fields (NeRFs) have shown great potential in modeling 3D scenes. Dynamic NeRFs extend this model by capturing time-varying elements, typically using deformation fields. The existing dynamic NeRFs employ a similar Eulerian representation for both light radiance and deformation fields. This leads to a close coupling of appearance and motion and lacks a physical interpretation. In this work, we propose Dynamic Appearance Particle Neural Radiance Field (DAP-NeRF), which introduces particle-based representation to model the motions of visual elements in a dynamic 3D scene. DAP-NeRF consists of the superposition of a static field and a dynamic field. The dynamic field is quantized as a collection of appearance particles, which carries the visual information of a small dynamic element in the scene and is equipped with a motion model. All components, including the static field, the visual features and the motion models of particles, are learned from monocular videos without any prior geometric knowledge of the scene. We develop an efficient computational framework for the particle-based model. We also construct a new dataset to evaluate motion modeling. Experimental results show that DAP-NeRF is an effective technique to capture not only the appearance but also the physically meaningful motions in a 3D dynamic scene. Code is available at: https://github.com/Cenbylin/DAP-NeRF.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 35 of its 54 references that are in the map. First posted on arXiv 11 Oct 2023.
Builds on
35 of 54 references.
References · 35
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23 more
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
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Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 4.
6 papers.
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splattingcited by 0
- 2026LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting17 Aug 2026
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration27 Jan 2026
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing2 Oct 2025
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024