3D-TOGO: Towards Text-Guided Cross-Category 3D Object Generation
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Abstract (arXiv)
Text-guided 3D object generation aims to generate 3D objects described by user-defined captions, which paves a flexible way to visualize what we imagined. Although some works have been devoted to solving this challenging task, these works either utilize some explicit 3D representations (e.g., mesh), which lack texture and require post-processing for rendering photo-realistic views; or require individual time-consuming optimization for every single case. Here, we make the first attempt to achieve generic text-guided cross-category 3D object generation via a new 3D-TOGO model, which integrates a text-to-views generation module and a views-to-3D generation module. The text-to-views generation module is designed to generate different views of the target 3D object given an input caption. prior-guidance, caption-guidance and view contrastive learning are proposed for achieving better view-consistency and caption similarity. Meanwhile, a pixelNeRF model is adopted for the views-to-3D generation module to obtain the implicit 3D neural representation from the previously-generated views. Our 3D-TOGO model generates 3D objects in the form of the neural radiance field with good texture and requires no time-cost optimization for every single caption. Besides, 3D-TOGO can control the category, color and shape of generated 3D objects with the input caption. Extensive experiments on the largest 3D object dataset (i.e., ABO) are conducted to verify that 3D-TOGO can better generate high-quality 3D objects according to the input captions across 98 different categories, in terms of PSNR, SSIM, LPIPS and CLIP-score, compared with text-NeRF and Dreamfields.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 2 Dec 2022.
Builds on
44 of 58 references.
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32 more
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Citing papers per year: 2023: 5; 2024: 1; 2025: 1; 2026: 1.
8 papers.
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
- 2023EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generationcited by 16
- 2023Text-Guided 3D Face Synthesis -- From Generation to Editingcited by 8
- 2024Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priorscited by 7
- 2023Dynamic Appearance Particle Neural Radiance Fieldcited by 6
- 2023DreamDrone: Text-to-Image Diffusion Models are Zero-shot Perpetual View Generatorscited by 1
- 2025Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibriacited by 1
- 2026RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editingcited by 0
- 2026RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editing10 Aug 2026
- 2025Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibria23 Jul 2025
- 2024Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priors2 Jun 2024
- 2023DreamDrone: Text-to-Image Diffusion Models are Zero-shot Perpetual View Generators14 Dec 2023
- 2023Text-Guided 3D Face Synthesis -- From Generation to Editing1 Dec 2023
- 2023EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation3 Nov 2023
- 2023Dynamic Appearance Particle Neural Radiance Field11 Oct 2023
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models21 Mar 2023