SinGRAV: Learning a Generative Radiance Volume from a Single Natural Scene
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Abstract (arXiv)
We present a 3D generative model for general natural scenes. Lacking necessary volumes of 3D data characterizing the target scene, we propose to learn from a single scene. Our key insight is that a natural scene often contains multiple constituents whose geometry, texture, and spatial arrangements follow some clear patterns, but still exhibit rich variations over different regions within the same scene. This suggests localizing the learning of a generative model on substantial local regions. Hence, we exploit a multi-scale convolutional network, which possesses the spatial locality bias in nature, to learn from the statistics of local regions at multiple scales within a single scene. In contrast to existing methods, our learning setup bypasses the need to collect data from many homogeneous 3D scenes for learning common features. We coin our method SinGRAV, for learning a Generative RAdiance Volume from a Single natural scene. We demonstrate the ability of SinGRAV in generating plausible and diverse variations from a single scene, the merits of SinGRAV over state-of-the-art generative neural scene methods, as well as the versatility of SinGRAV by its use in a variety of applications, spanning 3D scene editing, composition, and animation. Code and data will be released to facilitate further research.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 37 of its 49 references that are in the map. First posted on arXiv 3 Oct 2022.
Builds on
37 of 49 references.
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25 more
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Built on by
Citing papers per year: 2022: 2; 2023: 3; 2024: 2; 2025: 1.
8 papers.
- 2025NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenescited by 19
- 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
- 2022Seeing a Rose in Five Thousand Wayscited by 13
- 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Renderingcited by 13
- 2022SinGRAF: Learning a 3D Generative Radiance Field for a Single Scenecited by 11
- 2024DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancementcited by 7
- 2023NeRF synthesis with shading guidancecited by 1
- 2024ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplarcited by 0
- 2025NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes20 Mar 2025
- 2024ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar20 Dec 2024
- 2024DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement10 Sep 2024
- 2023NeRF synthesis with shading guidance20 Jun 2023
- 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering8 Jun 2023
- 2023Patch-based 3D Natural Scene Generation from a Single Example25 Apr 2023
- 2022Seeing a Rose in Five Thousand Ways9 Dec 2022
- 2022SinGRAF: Learning a 3D Generative Radiance Field for a Single Scene30 Nov 2022