mlsanityData to 7 Oct 2026

DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement

arXiv 2409.06129 ↗First posted 10 Sep 2024cs.CV cs.GR cs.LGcited by 7

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Abstract (arXiv)

We present a 3D modeling method which enables end-users to refine or detailize 3D shapes using machine learning, expanding the capabilities of AI-assisted 3D content creation. Given a coarse voxel shape (e.g., one produced with a simple box extrusion tool or via generative modeling), a user can directly "paint" desired target styles representing compelling geometric details, from input exemplar shapes, over different regions of the coarse shape. These regions are then up-sampled into high-resolution geometries which adhere with the painted styles. To achieve such controllable and localized 3D detailization, we build on top of a Pyramid GAN by making it masking-aware. We devise novel structural losses and priors to ensure that our method preserves both desired coarse structures and fine-grained features even if the painted styles are borrowed from diverse sources, e.g., different semantic parts and even different shape categories. Through extensive experiments, we show that our ability to localize details enables novel interactive creative workflows and applications. Our experiments further demonstrate that in comparison to prior techniques built on global detailization, our method generates structure-preserving, high-resolution stylized geometries with more coherent shape details and style transitions.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 10 Sep 2024.

Builds on

41 of 54 references.

References · 41

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29 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 2.

7 papers.