SketchPatch: Sketch Stylization via Seamless Patch-level Synthesis
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Abstract (arXiv)
The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for operation at the patch level, where a handful of stylized sketches provide ample mining potential for patches featuring basic geometric primitives. Operating at the patch level necessitates special consideration of full sketch translation, as individual translation of patches with no regard to neighbors is likely to produce visible seams and artifacts at patch borders. Aligned pairs of styled and plain primitives are combined to form input hybrids containing styled elements around the border and plain elements within, and given as input to a seamless translation (ST) generator, whose output patches are expected to reconstruct the fully styled patch. An adversarial addition promotes generalization and robustness to diverse geometries at inference time, forming a simple and effective system for arbitrary sketch stylization, as demonstrated upon a variety of styles and sketches.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Sep 2020.
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Citing papers per year: 2023: 3; 2024: 2.
5 papers.
- 2023Word-As-Image for Semantic Typographycited by 62
- 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
- 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Renderingcited by 13
- 2024Dynamic Typography: Bringing Text to Life via Video Diffusion Priorcited by 12
- 2024DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flowcited by 8
- 2024DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow25 Nov 2024
- 2024Dynamic Typography: Bringing Text to Life via Video Diffusion Prior17 Apr 2024
- 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering8 Jun 2023
- 2023Patch-based 3D Natural Scene Generation from a Single Example25 Apr 2023
- 2023Word-As-Image for Semantic Typography3 Mar 2023