NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes
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Abstract (arXiv)
In this paper, we explore the task of generating expansive outdoor scenes, ranging from castles to high-rises. Unlike indoor scene generation, which has been a primary focus of prior work, outdoor scene generation presents unique challenges, including wide variations in scene heights and the need for a method capable of rapidly producing large landscapes. To address this, we propose an efficient approach that encodes scene chunks as uniform vector sets, offering better compression and performance than the spatially structured latents used in prior methods. Furthermore, we train an explicit outpainting model for unbounded generation, which improves coherence compared to prior resampling-based inpainting schemes while also speeding up generation by eliminating extra diffusion steps. To facilitate this task, we curate NuiScene43, a small but high-quality set of scenes, preprocessed for joint training. Notably, when trained on scenes of varying styles, our model can blend different environments, such as rural houses and city skyscrapers, within the same scene, highlighting the potential of our curation process to leverage heterogeneous scenes for joint training.
Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 44 of its 52 references that are in the map. First posted on arXiv 20 Mar 2025.
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44 of 52 references.
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- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
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Citing papers per year: 2025: 6; 2026: 13.
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- 20253D Scene Generation: A Surveycited by 24
- 2025WorldGen: From Text to Traversable and Interactive 3D Worldscited by 18
- 2025Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusioncited by 15
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansioncited by 8
- 2025TRELLISWorld: Training-Free World Generation from Object Generatorscited by 7
- 2026SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generationcited by 6
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 6
- 2026Extend3D: Town-Scale 3D Generationcited by 4
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priorscited by 2
- 2026WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generationcited by 2
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 2
- 2026NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generationcited by 1
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- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agentscited by 0
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolationcited by 0
- 2026Map2World: Segment Map Conditioned Text to 3D World Generationcited by 0
- 2026Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantificationcited by 0
- 2026GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generationcited by 0
- 2026Scaling 3D Generative Priors to Large-Scale Scene Meshes from Multi-View Imagescited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026Scaling 3D Generative Priors to Large-Scale Scene Meshes from Multi-View Images6 Sep 2026
- 2026GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generation30 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantification6 Jul 2026
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2026Map2World: Segment Map Conditioned Text to 3D World Generation1 May 2026
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation9 Apr 2026
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents2 Apr 2026
- 2026Extend3D: Town-Scale 3D Generation31 Mar 2026
- 2026WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation31 Mar 2026
- 2026SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation26 Feb 2026
7 more
- 2026NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation27 Jan 2026
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion24 Nov 2025
- 2025WorldGen: From Text to Traversable and Interactive 3D Worlds20 Nov 2025
- 2025TRELLISWorld: Training-Free World Generation from Object Generators27 Oct 2025
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors25 Aug 2025
- 2025Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion6 Jul 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 6
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2025WorldGen: From Text to Traversable and Interactive 3D Worldscited by 18
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansioncited by 8
- 2025TRELLISWorld: Training-Free World Generation from Object Generatorscited by 7
- 2026Extend3D: Town-Scale 3D Generationcited by 4
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priorscited by 2
- 2026WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generationcited by 2
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 2
- 2026NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generationcited by 1
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agentscited by 0
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolationcited by 0
- 2026Map2World: Segment Map Conditioned Text to 3D World Generationcited by 0
- 2026Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantificationcited by 0
12 most cited of 14 All 14 (JSON)
- 2026Scaling 3D Generative Priors to Large-Scale Scene Meshes from Multi-View Images6 Sep 2026
- 2026GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generation30 Aug 2026
- 2026Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantification6 Jul 2026
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2026Map2World: Segment Map Conditioned Text to 3D World Generation1 May 2026
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation9 Apr 2026
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents2 Apr 2026
- 2026Extend3D: Town-Scale 3D Generation31 Mar 2026
- 2026WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation31 Mar 2026
- 2026NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation27 Jan 2026
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion24 Nov 2025
- 2025WorldGen: From Text to Traversable and Interactive 3D Worlds20 Nov 2025
12 newest of 14 All 14 (JSON)