TM-NET: Deep Generative Networks for Textured Meshes
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Abstract (arXiv)
We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image guidance. Plausible and diverse textures can be generated for the same mesh part, while texture compatibility between parts in the same shape is achieved via conditional generation. Specifically, our method produces texture maps for individual shape parts, each as a deformable box, leading to a natural UV map with minimal distortion. The network separately embeds part geometry (via a PartVAE) and part texture (via a TextureVAE) into their respective latent spaces, so as to facilitate learning texture probability distributions conditioned on geometry. We introduce a conditional autoregressive model for texture generation, which can be conditioned on both part geometry and textures already generated for other parts to achieve texture compatibility. To produce high-frequency texture details, our TextureVAE operates in a high-dimensional latent space via dictionary-based vector quantization. We also exploit transparencies in the texture as an effective means to model complex shape structures including topological details. Extensive experiments demonstrate the plausibility, quality, and diversity of the textures and geometries generated by our network, while avoiding inconsistency issues that are common to novel view synthesis methods.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Oct 2020.
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Citing papers per year: 2022: 2; 2023: 4; 2024: 2.
8 papers.
- 2022Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Modelscited by 151
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2022Learning to Generate 3D Shapes from a Single Examplecited by 31
- 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
- 2024PointInfinity: Resolution-Invariant Point Diffusion Modelscited by 15
- 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Renderingcited by 13
- 2023Progressive Text-to-3D Generation for Automatic 3D Prototypingcited by 9
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
- 2024PointInfinity: Resolution-Invariant Point Diffusion Models4 Apr 2024
- 2024Recent Advances in 3D Gaussian Splatting17 Mar 2024
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023Progressive Text-to-3D Generation for Automatic 3D Prototyping26 Sep 2023
- 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering8 Jun 2023
- 2023Patch-based 3D Natural Scene Generation from a Single Example25 Apr 2023
- 2022Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models28 Dec 2022
- 2022Learning to Generate 3D Shapes from a Single Example5 Aug 2022