DyLiN: Making Light Field Networks Dynamic
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Abstract (arXiv)
Light Field Networks, the re-formulations of radiance fields to oriented rays, are magnitudes faster than their coordinate network counterparts, and provide higher fidelity with respect to representing 3D structures from 2D observations. They would be well suited for generic scene representation and manipulation, but suffer from one problem: they are limited to holistic and static scenes. In this paper, we propose the Dynamic Light Field Network (DyLiN) method that can handle non-rigid deformations, including topological changes. We learn a deformation field from input rays to canonical rays, and lift them into a higher dimensional space to handle discontinuities. We further introduce CoDyLiN, which augments DyLiN with controllable attribute inputs. We train both models via knowledge distillation from pretrained dynamic radiance fields. We evaluated DyLiN using both synthetic and real world datasets that include various non-rigid deformations. DyLiN qualitatively outperformed and quantitatively matched state-of-the-art methods in terms of visual fidelity, while being 25 - 71x computationally faster. We also tested CoDyLiN on attribute annotated data and it surpassed its teacher model. Project page: https://dylin2023.github.io .
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 34 of its 46 references that are in the map. First posted on arXiv 24 Mar 2023.
Builds on
34 of 46 references.
References · 34
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- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
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- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
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22 more
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
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- 2020Collaborative Distillation for Ultra-Resolution Universal Style Transfercited by 52
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Citing papers per year: 2023: 4; 2024: 12; 2025: 3; 2026: 1.
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- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 78
- 2023CoGS: Controllable Gaussian Splattingcited by 32
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrightscited by 25
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use casescited by 10
- 2023Efficient Ray Sampling for Radiance Fields Reconstructioncited by 8
- 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenescited by 8
- 2025MASIV: Toward Material-Agnostic System Identification from Videoscited by 7
8 more
- 2024Dynamic NeRF: A Reviewcited by 5
- 2024Gaussian Splatting Lucas-Kanadecited by 2
- 2024InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstructioncited by 2
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesiscited by 1
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Fieldcited by 1
- 2024Fully-fused Multi-Layer Perceptrons on Intel Data Center GPUscited by 0
- 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Modelscited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2025MASIV: Toward Material-Agnostic System Identification from Videos1 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos23 Mar 2025
- 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Models24 Nov 2024
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field26 Sep 2024
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis9 Sep 2024
- 2024InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstruction17 Jul 2024
- 2024Gaussian Splatting Lucas-Kanade16 Jul 2024
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Video12 Jul 2024
- 2024Dynamic NeRF: A Review14 May 2024
- 2024WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights3 May 2024
8 more
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation19 Apr 2024
- 2024Fully-fused Multi-Layer Perceptrons on Intel Data Center GPUs26 Mar 2024
- 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes24 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2023CoGS: Controllable Gaussian Splatting9 Dec 2023
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023
- 2023Efficient Ray Sampling for Radiance Fields Reconstruction29 Aug 2023
- 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases14 Aug 2023
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 78
- 2023CoGS: Controllable Gaussian Splattingcited by 32
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrightscited by 25
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use casescited by 10
- 2023Efficient Ray Sampling for Radiance Fields Reconstructioncited by 8
- 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenescited by 8
- 2025MASIV: Toward Material-Agnostic System Identification from Videoscited by 7
- 2024Dynamic NeRF: A Reviewcited by 5
12 most cited of 18 All 18 (JSON)
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2025MASIV: Toward Material-Agnostic System Identification from Videos1 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos23 Mar 2025
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field26 Sep 2024
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis9 Sep 2024
- 2024InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstruction17 Jul 2024
- 2024Gaussian Splatting Lucas-Kanade16 Jul 2024
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Video12 Jul 2024
- 2024Dynamic NeRF: A Review14 May 2024
- 2024WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights3 May 2024
- 2024Fully-fused Multi-Layer Perceptrons on Intel Data Center GPUs26 Mar 2024
12 newest of 18 All 18 (JSON)