Real-time volumetric rendering of dynamic humans
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Abstract (arXiv)
We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 21 Mar 2023.
Builds on
37 of 46 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 2.
5 papers.
- 2023CoTracker: It is Better to Track Togethercited by 516
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
- 2024Unsupervised Skin Feature Tracking with Deep Neural Networkscited by 0
- 2025Unsupervised 2D-3D lifting of non-rigid objects using local constraintscited by 0
- 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Videocited by 0
- 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video12 May 2025
- 2025Unsupervised 2D-3D lifting of non-rigid objects using local constraints27 Apr 2025
- 2024Unsupervised Skin Feature Tracking with Deep Neural Networks8 May 2024
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh11 Apr 2024
- 2023CoTracker: It is Better to Track Together14 Jul 2023