mlsanityData to 7 Oct 2026

Real-time volumetric rendering of dynamic humans

arXiv 2303.11898 ↗First posted 21 Mar 2023cs.CV cs.GRcited by 5

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Abstract (arXiv)

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 21 Mar 2023.

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37 of 46 references.

References · 37

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25 more
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Citing papers per year: 2023: 1; 2024: 2; 2025: 2.

5 papers.