Free-Viewpoint RGB-D Human Performance Capture and Rendering
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Abstract (arXiv)
Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to create dense feature maps in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity, even in occluded areas from the original view, producing crisp renders with fine details. We show that our method generates high-quality novel views of synthetic and real human actors given a single-stream, sparse RGB-D input. It generalizes to unseen identities, and new poses and faithfully reconstructs facial expressions. Our approach outperforms prior view synthesis methods and is robust to different levels of depth sparsity.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 44 of its 74 references that are in the map. First posted on arXiv 27 Dec 2021.
Builds on
44 of 74 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2022: 2; 2023: 7; 2024: 2.
11 papers.
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
- 2023TriVol: Point Cloud Rendering via Triple Volumescited by 16
- 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Camerascited by 11
- 2022Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesiscited by 6
- 2023Real-time volumetric rendering of dynamic humanscited by 5
- 2023R2Human: Real-Time 3D Human Appearance Rendering from a Single Imagecited by 5
- 2022Neural Rendering of Humans in Novel View and Pose from Monocular Videocited by 4
- 2023DiverseDream: Diverse Text-to-3D Synthesis with Augmented Text Embeddingcited by 1
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024
- 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras23 May 2024
- 2023R2Human: Real-Time 3D Human Appearance Rendering from a Single Image10 Dec 2023
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis4 Dec 2023
- 2023DiverseDream: Diverse Text-to-3D Synthesis with Augmented Text Embedding2 Dec 2023
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input9 Oct 2023
- 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depth28 Aug 2023
- 2023TriVol: Point Cloud Rendering via Triple Volumes29 Mar 2023
- 2023Real-time volumetric rendering of dynamic humans21 Mar 2023
- 2022Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis9 Aug 2022
- 2022Neural Rendering of Humans in Novel View and Pose from Monocular Video4 Apr 2022