mlsanityData to 14 Oct 2026

From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligence

arXiv 2607.26903 ↗First posted 29 Jul 2026cs.AI cs.ROcited by 1

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Abstract (arXiv)

The key bottleneck in embodied AI is not model architecture but data. Although billions of human manipulation videos exist online, robots cannot directly learn from them due to the embodiment gap between human morphology and robot hardware. We introduce Pegasus, a low-resource framework that bridges this gap by translating human demonstrations into robot-learnable data through structured knowledge transfer. Instead of relying on raw video prompts, Pegasus constructs a graph-based intermediate representation: a Task Graph extracted from human videos is transformed through Affordance and Constraint Graphs into a Robot Planning Graph for robot-conditioned video generation. A hierarchical affordance latent space models the relationship between object states, affordances, and tasks, enabling generalization beyond object identities. A closed-loop physics verifier further filters invalid generations using kinematic feasibility, collision constraints, and joint limits. We evaluate Pegasus across a range of egocentric manipulation benchmarks, including GTEA Gaze+ and EPIC-KITCHENS-100, and diverse robot embodiments, assessing Task Correctness, Executability, State Consistency, and Learnability. Results demonstrate reliable cross-embodiment translation and show that robot data generation can be reframed from a hardware collection problem into a scalable, low-resource knowledge transfer problem.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 17 of its 22 references that are in the map. First posted on arXiv 29 Jul 2026.

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17 of 22 references.

References · 17

  1. 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,656
  2. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  3. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  5. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  6. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
  7. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
  8. 2020Rescaling Egocentric Visioncited by 540
  9. 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
  10. 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
  11. 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
  12. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
5 more
  1. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 226
  2. 2023ProPainter: Improving Propagation and Transformer for Video Inpaintingcited by 197
  3. 2023CoDeF: Content Deformation Fields for Temporally Consistent Video Processingcited by 108
  4. 2023Learning Generalizable Manipulation Policies with Object-Centric 3D Representationscited by 61
  5. 2024Cross-Embodiment Robot Manipulation Skill Transfer using Latent Space Alignmentcited by 18

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