mlsanityData to 7 Oct 2026

Unsupervised Perceptual Rewards for Imitation Learning

arXiv 1612.06699 ↗First posted 20 Dec 2016cs.CV cs.ROcited by 64

Not on the map. Why?

Cited by 23 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand engineering and often requires additional sensors to be installed just to measure whether the task has been executed successfully. Furthermore, many interesting tasks consist of multiple implicit intermediate steps that must be executed in sequence. Even when the final outcome can be measured, it does not necessarily provide feedback on these intermediate steps. To address these issues, we propose leveraging the abstraction power of intermediate visual representations learned by deep models to quickly infer perceptual reward functions from small numbers of demonstrations. We present a method that is able to identify key intermediate steps of a task from only a handful of demonstration sequences, and automatically identify the most discriminative features for identifying these steps. This method makes use of the features in a pre-trained deep model, but does not require any explicit specification of sub-goals. The resulting reward functions can then be used by an RL agent to learn to perform the task in real-world settings. To evaluate the learned reward, we present qualitative results on two real-world tasks and a quantitative evaluation against a human-designed reward function. We also show that our method can be used to learn a real-world door opening skill using a real robot, even when the demonstration used for reward learning is provided by a human using their own hand. To our knowledge, these are the first results showing that complex robotic manipulation skills can be learned directly and without supervised labels from a video of a human performing the task. Supplementary material and data are available at https://sermanet.github.io/rewards

Key facts. Cited by 64 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Dec 2016.

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Citing papers per year: 2018: 1; 2019: 7; 2020: 2; 2021: 11; 2022: 12; 2023: 9; 2024: 9; 2025: 9; 2026: 4.

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  1. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  2. 2018An Algorithmic Perspective on Imitation Learningcited by 455
  3. 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 384
  4. 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 241
  5. 2022Human-to-Robot Imitation in the Wildcited by 157
  6. 2021The Surprising Effectiveness of Representation Learning for Visual Imitationcited by 149
  7. 2023Structured World Models from Human Videoscited by 144
  8. 2021Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videoscited by 116
  9. 2021XIRL: Cross-embodiment Inverse Reinforcement Learningcited by 101
  10. 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
  11. 2024Vision Language Models are In-Context Value Learnerscited by 84
  12. 2023Video Prediction Models as Rewards for Reinforcement Learningcited by 76
38 more
  1. 2023XSkill: Cross Embodiment Skill Discoverycited by 74
  2. 2019Third-Person Visual Imitation Learning via Decoupled Hierarchical Controllercited by 73
  3. 2021Semantics for Robotic Mapping, Perception and Interaction: A Surveycited by 56
  4. 2023Diffusion Reward: Learning Rewards via Conditional Video Diffusioncited by 56
  5. 2022On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baselinecited by 55
  6. 2020Model-Based Inverse Reinforcement Learning from Visual Demonstrationscited by 52
  7. 2021Human Hands as Probes for Interactive Object Understandingcited by 51
  8. 2022VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learningcited by 51
  9. 2023Language Reward Modulation for Pretraining Reinforcement Learningcited by 42
  10. 2019Federated Imitation Learning: A Novel Framework for Cloud Robotic Systems with Heterogeneous Sensor Datacited by 24
  11. 2024Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representationscited by 23
  12. 2020Semi-supervised reward learning for offline reinforcement learningcited by 22
  13. 2019Scaling data-driven robotics with reward sketching and batch reinforcement learningcited by 18
  14. 2023What Matters to You? Towards Visual Representation Alignment for Robot Learningcited by 14
  15. 2024Does Negative Sampling Matter? A Review with Insights into its Theory and Applicationscited by 14
  16. 2021Playful Interactions for Representation Learningcited by 13
  17. 2025Solving New Tasks by Adapting Internet Video Knowledgecited by 13
  18. 2025A Survey on Imitation Learning for Contact-Rich Tasks in Roboticscited by 12
  19. 2019To Follow or not to Follow: Selective Imitation Learning from Observationscited by 10
  20. 2024VIEW: Visual Imitation Learning with Waypointscited by 10
  21. 2025SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learningcited by 9
  22. 2022Learning Value Functions from Undirected State-only Experiencecited by 8
  23. 2026Why AI systems don't learn and what to do about it: Lessons on autonomous learning from cognitive sciencecited by 8
  24. 2024On-Robot Reinforcement Learning with Goal-Contrastive Rewardscited by 7
  25. 2025TeViR: Text-to-Video Reward with Diffusion Models for Efficient Reinforcement Learningcited by 7
  26. 2019Motion Reasoning for Goal-Based Imitation Learningcited by 6
  27. 2023Giving Robots a Hand: Learning Generalizable Manipulation with Eye-in-Hand Human Video Demonstrationscited by 6
  28. 2025Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-Modelscited by 6
  29. 2025ROVER: Recursive Reasoning Over Videos with Vision-Language Models for Embodied Taskscited by 6
  30. 2022Learning Object Manipulation Skills from Video via Approximate Differentiable Physicscited by 5
  31. 2023FoMo Rewards: Can we cast foundation models as reward functions?cited by 4
  32. 2024MotIF: Motion Instruction Fine-tuningcited by 4
  33. 2021A Study on Dense and Sparse (Visual) Rewards in Robot Policy Learningcited by 3
  34. 2022Contrastive Learning from Demonstrationscited by 3
  35. 2022Imitating, Fast and Slow: Robust learning from demonstrations via decision-time planningcited by 3
  36. 2024Language-Model-Assisted Bi-Level Programming for Reward Learning from Internet Videoscited by 3
  37. 2025The Temporal Trap: Entanglement in Pre-Trained Visual Representations for Visuomotor Policy Learningcited by 3
  38. 2026Progress Reward Modeling for Robotic Learning: A Comprehensive Surveycited by 3

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