mlsanityData to 7 Oct 2026

InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering

arXiv 2308.04868 ↗First posted 9 Aug 2023cs.CVcited by 4

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Abstract (arXiv)

Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take several minutes, or even hours, due to the expensive optimization process required. In this work, we introduce InstantAvatar, a method that recovers full-head avatars from few images (down to just one) in a few seconds on commodity hardware. In order to speed up the reconstruction process, we propose a system that combines, for the first time, a voxel-grid neural field representation with a surface renderer. Notably, a naive combination of these two techniques leads to unstable optimizations that do not converge to valid solutions. In order to overcome this limitation, we present a novel statistical model that learns a prior distribution over 3D head signed distance functions using a voxel-grid based architecture. The use of this prior model, in combination with other design choices, results into a system that achieves 3D head reconstructions with comparable accuracy as the state-of-the-art with a 100x speed-up.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 48 of its 61 references that are in the map. First posted on arXiv 9 Aug 2023.

Builds on

48 of 61 references.

References · 48

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36 more
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Cited by year

Citing papers per year: 2023: 1; 2024: 1; 2025: 2.

4 papers.