mlsanityData to 7 Oct 2026

Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning

arXiv 2112.08932 ↗First posted 16 Dec 2021cs.LG cs.AI cs.ROcited by 3

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Effective exploration continues to be a significant challenge that prevents the deployment of reinforcement learning for many physical systems. This is particularly true for systems with continuous and high-dimensional state and action spaces, such as robotic manipulators. The challenge is accentuated in the sparse rewards setting, where the low-level state information required for the design of dense rewards is unavailable. Adversarial imitation learning (AIL) can partially overcome this barrier by leveraging expert-generated demonstrations of optimal behaviour and providing, essentially, a replacement for dense reward information. Unfortunately, the availability of expert demonstrations does not necessarily improve an agent's capability to explore effectively and, as we empirically show, can lead to inefficient or stagnated learning. We present Learning from Guided Play (LfGP), a framework in which we leverage expert demonstrations of, in addition to a main task, multiple auxiliary tasks. Subsequently, a hierarchical model is used to learn each task reward and policy through a modified AIL procedure, in which exploration of all tasks is enforced via a scheduler composing different tasks together. This affords many benefits: learning efficiency is improved for main tasks with challenging bottleneck transitions, expert data becomes reusable between tasks, and transfer learning through the reuse of learned auxiliary task models becomes possible. Our experimental results in a challenging multitask robotic manipulation domain indicate that our method compares favourably to supervised imitation learning and to a state-of-the-art AIL method. Code is available at https://github.com/utiasSTARS/lfgp.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 29 of its 44 references that are in the map. First posted on arXiv 16 Dec 2021.

Builds on

29 of 44 references.

Closest ancestors · 5

Same direction, newest first

  1. 2021Visual Adversarial Imitation Learning using Variational Models16 Jul
  2. 2021Adversarial Option-Aware Hierarchical Imitation Learning10 Jun
  3. 2021What Matters for Adversarial Imitation Learning?1 Jun
  4. 2019Imitation Learning via Off-Policy Distribution Matching10 Dec
  5. 2018Directed-Info GAIL: Learning Hierarchical Policies from Unsegmented Demonstrations using Directed Information29 Sep

Other references · 24

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  5. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  6. 2017Improved Training of Wasserstein GANscited by 2,223
  7. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  8. 2016Generative Adversarial Imitation Learningcited by 1,576
  9. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
  10. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  11. 2017End-to-end Driving via Conditional Imitation Learningcited by 479
  12. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 436
12 more
  1. 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 400
  2. 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
  3. 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
  4. 2019Learning Latent Plans from Playcited by 310
  5. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 294
  6. 2016Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivationcited by 282
  7. 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 164
  8. 2019Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?cited by 66
  9. 2017Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Netscited by 64
  10. 2017OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learningcited by 40
  11. 2017The Intentional Unintentional Agent: Learning to Solve Many Continuous Control Tasks Simultaneouslycited by 5
  12. 2020Simple Sensor Intentions for Explorationcited by 5

Built on by

Cited by year

Citing papers per year: 2022: 1; 2023: 1; 2024: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2019A New Framework for Query Efficient Active Imitation Learning
  2. 2023Provably Efficient Adversarial Imitation Learning with Unknown Transitions
  3. 2018Hierarchical Imitation and Reinforcement Learning
  4. 2020Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models
  5. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
  6. 2019Reinforced Imitation in Heterogeneous Action Space
  7. 2025On Discovering Algorithms for Adversarial Imitation Learning
  8. 2022Robust Learning from Observation with Model Misspecification